(03-28-2014, 01:51 PM)Zyrusticae Wrote: I should note that I don't have anything against the trinity itself. After playing GW2 I realized that the trinity helps create a nice, simple structure for players to follow and makes it easier for the devs to keep the classes balanced against each other. Of course B&S then made me realize that a lot of it was just because Arenanet's combat designers are kind of incompetent, but that was much later.
There's also the fact that a lot of people just like the holy trinity (or quadrinity, if you throw in support). I enjoy playing the role of tank and the role of healer and don't really feel all that fulfilled in combat when I can't.
GW2 lost me more on the "you have the same skills forever, the end" bit, alongside the cheating "we're tab-target but not but really we're not tab target but actually yea, we mostly are lol" thing. Too half-assed for me. WildStar's combat goes well beyond GW2 and is as close to TERA's action combat I've seen yet in western MMOs.
Blade & Soul loses for the simple fact of being NCSoft and eastern and thus doomed to grind and inevitable F2P shittiness. I learned from TERA that no amount of beautiful graphics or even fun combat can counter the insidious nature of Korean f2p models.
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