The problem I have with the removal of the trinity and making every player "responsible" for themselves basically removes the cooperative aspect of the game entirely and severely limits the interesting mechanics a raid boss can have.
Your dream game would work fine in a PvP-only context. I just don't see it working very well in a PvE raiding context, not without becoming a mindless, mechanicless zerg.
Actually, you should play DayZ. I think it'd be right up your alley. Permadeath, no healers, a focus on travel and exploration and methodical planning and survival.
Your dream game would work fine in a PvP-only context. I just don't see it working very well in a PvE raiding context, not without becoming a mindless, mechanicless zerg.
Actually, you should play DayZ. I think it'd be right up your alley. Permadeath, no healers, a focus on travel and exploration and methodical planning and survival.
attractive enmity device