"A mechanicless zerg" is pretty much how I'd sum up Guild Wars 2, the game that doesn't like the Triumvirate. All boss encounters are a tide of characters shoving themselves to the big boss' feet, dying and being revived over and over again because there are no mechanics to it more than dealing damage (and getting knockbacked a whole lot). It used to be like that on instances, too, until they fixed that. Though now it's just a "Find the Glitch" or "Stack in a corner" contest instead.
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