F2P games are more numerous because the game industry, like any industry, exists to make money and F2P titles are better to that end: they require little content updates and you only need a handful of players willing to waste hundreds of dollars in your cash shop to sustain them. Contrary to subscription games that need to build up loyalty to keep the steady flow of money coming.
The problem with this statement is that some of us have taken chances with games from those regions and always found the same issues in each one of them. Do we have to give a change to every single game that the korean market spits out in case one of them is the golden goose? I don't think so. Their design philosophy permeates their industry and because of that we can safely conclude that games from that region are not going to appeal to us. This does not mean they can't change, it just means we have given them the opportunity and it didn't work. Maybe in some point of the future we'll have enough reasons to try again, but for now we have enough experience with them to say that they are not a thing we like.
It's like going to various korean restaurants, try their menu, find them unappealing and concluding that korean cuisine is just not for you because they all have 'X' and 'Y' in common, and you just happen to not like 'X' and 'Y'. It's a reasonable inductive conclusion.
Zyrusticae Wrote:It's certainly true that the Korean market is by and large different from the Western one, but the whole thing is just blown out of proportion in insane ways. Not even taking chances with games coming from that region is just plain excessive. You should at least try, especially if you can try before you buy anything at all.
The problem with this statement is that some of us have taken chances with games from those regions and always found the same issues in each one of them. Do we have to give a change to every single game that the korean market spits out in case one of them is the golden goose? I don't think so. Their design philosophy permeates their industry and because of that we can safely conclude that games from that region are not going to appeal to us. This does not mean they can't change, it just means we have given them the opportunity and it didn't work. Maybe in some point of the future we'll have enough reasons to try again, but for now we have enough experience with them to say that they are not a thing we like.
It's like going to various korean restaurants, try their menu, find them unappealing and concluding that korean cuisine is just not for you because they all have 'X' and 'Y' in common, and you just happen to not like 'X' and 'Y'. It's a reasonable inductive conclusion.