(04-21-2014, 04:12 PM)Ildur Wrote: That sounds awesome and incredibly tiresome. Then again, I think that's a sandboxy game, so things might not be as terrible as they'd be in a themepark.
Maybe they'll be more terrible...
(04-21-2014, 04:33 PM)Naunet Wrote: Haha yea. On the one hand, points for realism. On the other hand, minus a whole lotta points for massive inconvenience. xD
(04-21-2014, 04:51 PM)Clover Wrote: I'm not sure I like that system, unless armour isn't too stat dependent. As if farming a single set of good armour wasn't enough, will we have to farm for several sets just so that we can be well dressed at any area of the map? ;The thing you have to understand is that gear is not intended to be permanent in this game. It cribs off of EVE Online where everything is designed to be easily made and easily replaced (and most of it is player-made goods, too).
Game still looks very interesting and I'm definitely playing it, in any case.
There will be no mega-uber max-item level gear in this game, it simply isn't that type of game. Or rather, even if there are such items you have to weigh the risk that comes with it (if you lose such an item obviously it'll cost you a lot more than if you just used something standard and replaceable). Again, using EVE Online as an example, there are officer and deadspace modules which have a very high 'meta level', but using such items only gives you a marginal benefit and makes you an absolutely massive target for PKers.
Themepark MMOs (of which FFXIV is one) have driven into players this idea that all gear will stay with you until you find the next great piece, but it wasn't always this way and, honestly, I don't think it should be this way. In the real world a lot of what we have is disposable - it only makes sense that our games should mimick this in some fashion as well.