(05-06-2014, 12:52 AM)Naunet Wrote:(05-05-2014, 04:04 PM)Zyrusticae Wrote: I actually have similar issues with FFXIV, BUT FFXIV at least uses a generic athletic frame that is realistic and passable for many types of characters, as opposed to Wildstar's default assumption that every single female is going to be an hourglass-figured bombshell which actually grosses me out on a few levels, especially when you get to the absurdly disfigured waists that can't possibly house any internal organs.
Y'know, I never thought I'd be the one saying this, because I was the person who railed against the old human and aurin boobs back in the day (even gave Carbine explicit feedback on an e-mail survey at the end of one of the closed beta sessions stating that it was keeping me from wanting to play the game), but...
That's the style. The females are varying shapes of hourglass (unless they're a funky side-character), while the males tend to be varying shapes of inverted triangle (again, unless you're a funky side character).
Now, I'll give you the boobies. I'd love it if they had a chest slider at the very least and let us pick what breast size we wanted with our various body types. But I think your complaint is with the art style as a whole, not with Carbine's treatment of character models.
Honestly, a lot is going to depend on the game itself. Â If it functions on a higher level than other games mechanically, it'll have traded a long-winded character generator for something useful. Â However, if they're making a game that lives on art style alone and is otherwise vapid, it will have just been laziness.
If it's a middle-of-the-road game, I'll still be pleased with the art style. Â I remember the cartoons I watched as a kid often having this look, and the game seems to not be taking itself too seriously.
Luckily, I have made sure I am never excited anymore for anything. Â The only games I have been excited for since WoW have been Diablo 3, Final Fantasy XIV (original release), and Age of Conan. Â So I'm one for three in having my expectations met. Â I'm not going to hold my breath for anything. Â At least then I'll be pleasantly surprised when four months after launch some game is actually good.