(05-06-2014, 12:52 AM)Naunet Wrote: [snip]I'm well aware of this. The thing is, they can maintain their style without taking away heavily from the players' control, and the body type selection flies in the face of that anyway considering there ARE bodies you can choose that don't have the pinched waist look (but still have big boobs, heh).
That's the style. The females are varying shapes of hourglass (unless they're a funky side-character), while the males tend to be varying shapes of inverted triangle (again, unless you're a funky side character).
Now, I'll give you the boobies. I'd love it if they had a chest slider at the very least and let us pick what breast size we wanted with our various body types. But I think your complaint is with the art style as a whole, not with Carbine's treatment of character models.
I don't think there's anything wrong with letting player characters look like the "funky side-characters" considering the sheer breadth and diversity of humanity, to say nothing of the diversity of life itself even among mammals alone. I will never be willing to accept the premise that gimped character creation is a necessary feature for the sake of any one "style". Maybe at one point that was acceptable in the past, but in this day and age? Standards change. Developers need to keep up, or they'll just get left behind.
And come on - aren't you at least a little curious how a non-standard, androgynous female would look in that style? It CAN be done.
(05-06-2014, 10:17 AM)TheLastCandle Wrote: Art and character design aside, the gameplay itself just isn't that compelling to me. It feels like every other DikuMUD-based MMO except - oh, I don't have to tab target these guys to hit them with my sword. (I will say that I like the "every normal attack is an AoE" feel of Warrior in that, even though it doesn't really feel like the sword strikes have any weight to them.) Which is fine. I don't hate the MMO genre, obviously. But I'm already invested in that type of game, so why would I pay $60 + $15/month to play the same thing dolled up in a Don Bluth inspired art style?This is what gets me. Why did they bother making this game? Was it not already abundantly obvious that the market for heavily WoW-based themepark MMOs is already completely saturated? They really need more to differentiate themselves from the competition, or else loads of potential customers are going to think exactly like you and just pass over the game in favor of what they're already playing.
It really boggles my mind to think that NCSoft is hedging their bets on this game becoming a success, while keeping Blade & Soul locked away somewhere despite it being the considerably more innovative game. Just... why?