While we might like more character customization, we roleplayers who care a lot about such things are a very, very small minority in games. Â Essentially, we're worth some tokens every now and then, but the stuff we want, like interactive hangout spots, character customization, emotes, and empty buildings, are the first things to go in game design if there's a time crunch.
I guess maybe I'm more forgiving since I learned to RP on forums and in book games. Â I barely look at my actual character models because no customizer on Earth is ever going to come close to creating what I actually describe and, really, it isn't necessary for me. Â So I'll see how Wildstar comes along. Â If it's gameplay and atmosphere is more fun than XIV, then I might switch. Â I can't see paying a sub for it and XIV at the same time.
Character customization is nice, but if I wanted it at the top of my list, I'd be RPing in forums and books, not in a video game where everything is limited. Â As it stands, I'm RPing as a sideline to fun games, so having a boob slider is WAY down my list of priorities, far below mechanical competence, combat systems, and whether the actual game is at all entertaining. Â After all that is settled, I'll probably worry more about my character's face, which, of course, I never see when I'm staring at his back while running.
I guess maybe I'm more forgiving since I learned to RP on forums and in book games. Â I barely look at my actual character models because no customizer on Earth is ever going to come close to creating what I actually describe and, really, it isn't necessary for me. Â So I'll see how Wildstar comes along. Â If it's gameplay and atmosphere is more fun than XIV, then I might switch. Â I can't see paying a sub for it and XIV at the same time.
Character customization is nice, but if I wanted it at the top of my list, I'd be RPing in forums and books, not in a video game where everything is limited. Â As it stands, I'm RPing as a sideline to fun games, so having a boob slider is WAY down my list of priorities, far below mechanical competence, combat systems, and whether the actual game is at all entertaining. Â After all that is settled, I'll probably worry more about my character's face, which, of course, I never see when I'm staring at his back while running.