There is an important factor to keep in mind when considering things like character creation however, and more importantly character models, and that is demographic. When developers set out to make a game they often do so with a demographic in mind well before they ever start programming the first line of code. When a game is in its concept stage lead developers will decide who they want to target with their game, who will bring the most money to them, and how can they attract that market the most. There's an age old saying that applies best here; "you can't please everyone."
Wildstar targets the same market typical to World of Warcraft, the typical "Armchair Warrior" which basically means that the vast majority of their targeted demographic are males between the ages of puberty and dead. If you try to make a product that appeals to every single person then you ultimately end up with a piece of crap because you can't appeal to everyone without also offending everyone.
Group A is offended by the lack of "androgynous female character models" so the developers add them into the game to try to appeal to a wider demographic, however they've now aliented Group B because the idea of a non-standard female body is disgusting, or at least foreign, to their sensibilities so they find the addition offensive and are now in the same situation Group A was in before the addition.
Ultimately both groups are minorities, the people who want it, and the people who are offended by it, because the majority group, the people pretty much in the majority of the targeted demographic, just don't give a fuck so they get exactly what they want in either scenario. As I mentioned above, Wildstar's obvious intended demographic are pretty much guys. What is the best way to appeal to that demographic? Macho men and women with overly sexualized physiques, because lets be honest with ourselves; 90% of the female models you see in a game are played by guys.
Wildstar targets the same market typical to World of Warcraft, the typical "Armchair Warrior" which basically means that the vast majority of their targeted demographic are males between the ages of puberty and dead. If you try to make a product that appeals to every single person then you ultimately end up with a piece of crap because you can't appeal to everyone without also offending everyone.
Group A is offended by the lack of "androgynous female character models" so the developers add them into the game to try to appeal to a wider demographic, however they've now aliented Group B because the idea of a non-standard female body is disgusting, or at least foreign, to their sensibilities so they find the addition offensive and are now in the same situation Group A was in before the addition.
Ultimately both groups are minorities, the people who want it, and the people who are offended by it, because the majority group, the people pretty much in the majority of the targeted demographic, just don't give a fuck so they get exactly what they want in either scenario. As I mentioned above, Wildstar's obvious intended demographic are pretty much guys. What is the best way to appeal to that demographic? Macho men and women with overly sexualized physiques, because lets be honest with ourselves; 90% of the female models you see in a game are played by guys.