I don't like the use of established IPs because it diminishes the potential for innovation. It's "safe." It's "proven."
When nearly every goddamned game you own has a number at the end, you know there's a problem. Now, I'm not saying that sequels are necessarily a bad thing, but when everything is a sequel/reboot/remake, you have some industry-wide creative bankruptcy going on.
I would like to see more than the typical sword-and-sorcery MMO, sure, but before we can get to that point, we have to get away from constantly raising IPs from the dead. Right now, that's all the entertainment industry can do... make sequels and reboots and remakes.
The older I get, the more I'm convinced indie game developers are the only source of actual creativity and outside-the-box thinking in the industry. I don't care if this makes me sound like a hipster; I don't play games for anyone else's benefit but my own.
Wildstar has being an original IP going for it and that's fantastic. It's unfortunate that I don't really care for the art style and focus on humor.
When nearly every goddamned game you own has a number at the end, you know there's a problem. Now, I'm not saying that sequels are necessarily a bad thing, but when everything is a sequel/reboot/remake, you have some industry-wide creative bankruptcy going on.
I would like to see more than the typical sword-and-sorcery MMO, sure, but before we can get to that point, we have to get away from constantly raising IPs from the dead. Right now, that's all the entertainment industry can do... make sequels and reboots and remakes.
The older I get, the more I'm convinced indie game developers are the only source of actual creativity and outside-the-box thinking in the industry. I don't care if this makes me sound like a hipster; I don't play games for anyone else's benefit but my own.
Wildstar has being an original IP going for it and that's fantastic. It's unfortunate that I don't really care for the art style and focus on humor.
attractive enmity device