(05-15-2014, 01:04 PM)Zyrusticae Wrote: Damn, it's crazy how blatantly Azera cribs from Tera's art style. I mean, they're not even trying to hide any of it, it's literally China-tier copying.
That being said, after watching a few more videos it's pretty obvious that it's an "original" product, using a different engine and their own assets (particularly the animation work, which is faster and more over-the-top than anything I've seen in Tera). Funny that Tera's become something of a template though, even despite the fact that it's not a huge success (in Korea or elsewhere).
In other news, Tree of Savior (gotta love dat Engrish) put up an official English dev blog entry, though it's just as poorly translated as the title: http://blog.treeofsavior.com/en/?p=21
Gods, that artwork. Soooo many Ragnarok Online vibes from this.
I loved RO's spritework even if I freakin' hated the game itself. That's pretty awesome. Playing MUDs in the 90's I always hoped graphical online games would look something like that one day. Chrono Trigger-like sprites in an online multiplayer world.
Yvelont Navarre
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com
Parn Paparn
IC Blog for Yvelont: http://never-your-pawn.tumblr.com
OOC Blog: http://navarre-again.tumblr.com