(05-19-2014, 08:48 AM)Ignacius Wrote: Honestly, point taken, except the intensely more difficult boss fights. Â Bosses now are definitely easier than in vanilla, though if you played a spellcaster that might be a different story personally. Â I know affliction warlocks topped DPS charts while barely looking at the boss sometimes; you just had to run the rotation. Â I was a CC/kiting hunter back in the day, and even I felt bad for the melee back then. Â Overall, the game's easier all over. Â I'd say you had to have a bit more skill, in general, to play in vanilla.Vanilla bosses were just as easy man. The thing was that since you had 40 people to take it was more of an annoyance to manage so many which masks the simplicity of said fights.
Onxyia?
Phase 1: Tank takes ony to back wall and everyone on either side. MT must have Fear Ward from Undead/Dwarf Priest
Phase 2: Ony goes in air, whelps come on. AOE whelps and move from her breath path. Range on Ony and melee focus on adds. Range helps melee if too many adds.
Phase 3: Ony lands. Reduce Aggro if you can at all. MT takes only to back wall and rotation of Fear Ward on MT+Healers.Â
GG
Iron Juggernaut in SoO Heroic.
rotates through 2 phases.
Mobile Mode:
Tank faces IJ away from raid. Raid spreads and so do melee but be close to boss. Move out of red death circle fast, avoid drill digs and avoid the saw ricochet. Tanks (Or any DPS with reduced damage CDs) take the three (or five on 25 man) bombs that spawn before they explode and do raid wide damage. Healers worry about dot cast on tanks and others.
Siege mode: At 100 energy IJ plants itself in place. Starts doing raid wide damage overtime and spews tar. Clump up in the position made earlier after tar is gone and heal everyone up to full before shockwave. Get blasted back and stay relatively close for bombs. If you have the lazer RUN IT AWAY FROM THE PUDDLES AND BOMBS! Keep moving out of puddles and staying close. Tanks worry only about taking bomb damage.
When it's close to depleting, adjust yourself to face the opposite direction and do Mobile mode all over again.
---
The fights are simple most of the time but some are RNG dependent and mechanic heavy. Worst one i fought was Heroic Dark Shamans (Which required you to split your raid and position in a certain way while also surviving the abilities as the fight goes on.
The only raid that can be considered the easiest was Dragonsoul (I cleared heroic without an issue and was able to carry two DPS under performing....).
---
Most of the fights in Vanilla are not really tech heavy because of the time. Since Wrath we've been getting fights like Lich King, Heroic Garrosh and even Heroic Nefarian (Which required you to control the rate at which Ony died before the aoe killed you). The size of said raids made them difficult after all.
The only thing i can agree is the fights have been more simplified in terms of strats but as I said before, the raid size shrank to about 25 (20 for heroic in WOD) because trying to command 39 people was aggravating enough. Especially when fifteen of the freaking morons were a close group in the guild -_-.Â
And to make a note, my first character was on Daggerspine alliance called Lamaria. He also had the Master Sargent title...but shortly into BC i lost my account to hackers hard so I had to start fresh on horde with the Account I have to this day
I use to tank Majordomo back in Vanilla and even I saw the fight was just a waiting game. If blue light, no magic, if white light no melee. Kill healer then a dps in rotation. Ignore Majordomo. GG.