(05-20-2014, 03:14 PM)Naunet Wrote: [edit] You keep changing your definition of "hard" to make you right in your mind. First it was just difficult content. Then it was that you had to spend a lot of time preparing because of gear-resist checks and flasks (as though later expacs didn't have consumables...). Then it was OMG DPS and but the raid leader has to manage 40 people!!!!! None of those speak to the actual mechanics of the fight. So. Nevermind. I'm tired of egos. -_-;
I think you've misconstrued my posts. Â I wasn't too specific about rotations at first because I didn't want to assume you weren't aware. Â I brought up farming for mats (not specifically gearing, that wasn't me) in a sentence talking about why I disliked it. Â I brought up the rotations when you discounted it because I had wrongly presumed you were aware of how they worked in vanilla.
Which does explain why you were confused by my posts. Â I just took that we'd rehashed the skill changes so often that it was common knowledge. Â I thought that was the general argument for why things got easier in Wrath. Â It really was what I thought you meant by the "Did you seriously just pull the "wrath baby" card?"Â comment. Â That's usually what I hear about Wrath, that in that expansion skillsets were streamlined and pared down to a very easy rotation paired with an extremely strong ability to AOE.
You might not then remember that, during BC, the comment was that it was less difficult because of the nature of the boss fights. Â Fights like Kael'thas in the EOTS were less dependent on rotation and more on mechanics, which some players felt made the experience easier.
Wrath's major criticism, especially at the time, was that alterations made to specs and class mechanics made the game extremely easy. Â The counter argument to that was that the boss mechanics were supposedly harder to compensate.
I assumed we had taken that argument as read. Â I apologize if that wasn't the case. Â I only figured that you didn't take the rotation into account after you said so.