Well I consider Cliche RP elements can be grating, but it often depends on the context and how the Character is played, in my opinion.
View it this way, there's a place for nearly every character concept, aslong it is executed in the right fashion. TV Series and Literature always makes use of some cliches or, more applicably, Tropes that shove characters in a certain function/direction etc.
In the end, there's no such thing as 'originality' anymore, since a point can be made that somewhere, someone has already done it, written it, or played it (South park had a fun prank on that in that 'The Simpsons did it' episode). That is however from a pure storytelling perspective.
When it comes to secular RP elements, It's often just the exposure of it that can become grating. If you've got one or two guys having been possessed by a demonic spirit, that's fine. If twenty characters end up possessed, it can become..painful to hear. It kind of prompts this 'been there, done that' sigh. On the other hand, even such cliches and tropes can be flipped/twisted to make something viable out of it. For example, if by chance you end up with various demonic possessed people, that might prompt someone to create hunters in order to prosecute them, or exorcists.
Also ,a few others have raised the following point aswell ; Cliche's aren't bad in itself. It's about the Execution and player behind it to make it work. Using a Cliche to be a special snowflake / for attention reasons is bad (I'm an Orphan, feel pity with me), using it for story driven narrative can be good. (I'm an Orphan, that's why I constantly seek family)
View it this way, there's a place for nearly every character concept, aslong it is executed in the right fashion. TV Series and Literature always makes use of some cliches or, more applicably, Tropes that shove characters in a certain function/direction etc.
In the end, there's no such thing as 'originality' anymore, since a point can be made that somewhere, someone has already done it, written it, or played it (South park had a fun prank on that in that 'The Simpsons did it' episode). That is however from a pure storytelling perspective.
When it comes to secular RP elements, It's often just the exposure of it that can become grating. If you've got one or two guys having been possessed by a demonic spirit, that's fine. If twenty characters end up possessed, it can become..painful to hear. It kind of prompts this 'been there, done that' sigh. On the other hand, even such cliches and tropes can be flipped/twisted to make something viable out of it. For example, if by chance you end up with various demonic possessed people, that might prompt someone to create hunters in order to prosecute them, or exorcists.
Also ,a few others have raised the following point aswell ; Cliche's aren't bad in itself. It's about the Execution and player behind it to make it work. Using a Cliche to be a special snowflake / for attention reasons is bad (I'm an Orphan, feel pity with me), using it for story driven narrative can be good. (I'm an Orphan, that's why I constantly seek family)