(01-12-2015, 06:40 PM)FreelanceWizard Wrote:(01-12-2015, 05:36 PM)Melkire Wrote: If we're in an Expert Roulette dungeon, odds are everyone is there to get their daily poetics bonus out of the way. They don't really want to be in there, running a dungeon for the umpteenth time.
I think this sums up the design problem with the current grindy tomestone system. I like the concept of tomestones -- buy what you want or need! don't be subject to the whims of the RNG! -- but having to do the same 3 dungeons over and over again for 2 weeks to get a chest piece is enough to make anyone grumpy.
However, we play the game we have, not the game we might want.
Luckily, more dungeons will equal a little less boredom. However, I also continue to blame SE for the number of really lame treasure drops in these three dungeons. Again. I'd be more excited about fighting Fenrir if I thought I'd be likely to get something besides Raziqsand. Again. The ilvl90 stuff is perfectly fine, but with only two per dungeon, if they'd throw in at least the occasional ilvl100 item for the big boss battle, maybe we'd spam ST a little less, too.
Still beats Wildstar's loot tables, though. The first low level dungeon in Wildstar - yes, the first level 20 actual dungeon - is harder than ANY dungeon in FFXIV. Any, yes, Any. And with loot drops ten times crappier even for the level. It makes Aurum Vale look like a picnic. Just putting in some perspective, there.
Or, at least let us exchange the items in the Duty's loot tables for a few more Tomestones - not GC seals, tomestones. Acknowledge the system you yourself made, SE!
"But in the laugh there was another voice. A clearer laugh, an ironic laugh. A laugh which laughs because it chooses not to weep."