(01-12-2015, 06:46 PM)Telluride Wrote:(01-12-2015, 06:40 PM)FreelanceWizard Wrote:(01-12-2015, 05:36 PM)Melkire Wrote: If we're in an Expert Roulette dungeon, odds are everyone is there to get their daily poetics bonus out of the way. They don't really want to be in there, running a dungeon for the umpteenth time.
I think this sums up the design problem with the current grindy tomestone system. I like the concept of tomestones -- buy what you want or need! don't be subject to the whims of the RNG! -- but having to do the same 3 dungeons over and over again for 2 weeks to get a chest piece is enough to make anyone grumpy.
However, we play the game we have, not the game we might want.
Luckily, more dungeons will equal a little less boredom. Â However, I also continue to blame SE for the number of really lame treasure drops in these three dungeons. Again. I'd be more excited about fighting Fenrir if I thought I'd be likely to get something besides Raziqsand. Again. The ilvl90 stuff is perfectly fine, but with only two per dungeon, if they'd throw in at least the occasional ilvl100 item for the big boss battle, maybe we'd spam ST a little less, too.
The trouble with the new dungeons is that the gear they drop is ALWAYS outdated UPON RELEASE, meaning that unless you're a new player, or you're gearing out a new class, the only reason to be running the new dungeons on a daily basis is for the tomestones.
Any last words? What do you want on your tombstone?
Veteran players don't need the i90 tokens for anything other than glamour, after all.
Crystal Tower raids have a similar problem: their gear is always outdated. Hence, it's fairly obvious that Square's intention is that 4-man and 24-man drops serve as bootstraps to catch you up in item level, while coil drops and tomestone purchases serve as the latest and greatest.
I don't agree with their setup, but that's the way it is.