DF Tanks. And not all those tanks, no. But a lot of tanks.
Yes you're beefy. That's true, I kind of like how you have five-digits HP. And your new upgraded relic is wicked, I agree.
HOWEVER.
This does not make running instances a one-man show. The rest of the team relies on you for a smooth experience...but so do you, and I feel that is something you all too often slight as a secondhand matter as you sit on a throne of false domination over the run.
We are damage dealers, we are healers, and you are a tank; we all work together to have some fun and acquire some booty. We respect you, so let's please make sure that it goes both ways.
So. When your healer says they cannot keep you up on ridiculously long pulls, especially in new content, and that you see one or both of your damage dealers struggling to either stay alive or keep pumping the damage, could you please reconsider you game plan for the next 30 minutes? Could you please listen to suggestions, requests? Could you please actually bite your tongue and grow the patience not to speedrun everything when somebody is new to the duty?
It is a simple addition to do, really, but if you only play tanks, it's not one you can do. A damage dealer willing to run through a dungeon sometimes has to invest up to twice the required time to actually clear it, yes this is called queue time. It's not so bad really, the game provides you with loads of side activities to get yourself busy as you wait for the ding, after all.
HOWEVER.
You singlehandedly have the power to make such a wait stupidly irritating by simply refusing to go through it, for whatever reasons. Please consider not queuing if you cannot commit for at least half the duty timer on a dungeon with people you do not know, as there is no telling what quality of players you will get.
Patience, DF Tanks. That's what a lot of you lack.
Yes you're beefy. That's true, I kind of like how you have five-digits HP. And your new upgraded relic is wicked, I agree.
HOWEVER.
This does not make running instances a one-man show. The rest of the team relies on you for a smooth experience...but so do you, and I feel that is something you all too often slight as a secondhand matter as you sit on a throne of false domination over the run.
We are damage dealers, we are healers, and you are a tank; we all work together to have some fun and acquire some booty. We respect you, so let's please make sure that it goes both ways.
So. When your healer says they cannot keep you up on ridiculously long pulls, especially in new content, and that you see one or both of your damage dealers struggling to either stay alive or keep pumping the damage, could you please reconsider you game plan for the next 30 minutes? Could you please listen to suggestions, requests? Could you please actually bite your tongue and grow the patience not to speedrun everything when somebody is new to the duty?
It is a simple addition to do, really, but if you only play tanks, it's not one you can do. A damage dealer willing to run through a dungeon sometimes has to invest up to twice the required time to actually clear it, yes this is called queue time. It's not so bad really, the game provides you with loads of side activities to get yourself busy as you wait for the ding, after all.
HOWEVER.
You singlehandedly have the power to make such a wait stupidly irritating by simply refusing to go through it, for whatever reasons. Please consider not queuing if you cannot commit for at least half the duty timer on a dungeon with people you do not know, as there is no telling what quality of players you will get.
Patience, DF Tanks. That's what a lot of you lack.