(01-27-2015, 11:18 PM)Kellach Woods Wrote:(01-27-2015, 10:28 AM)Unnamed Mercenary Wrote: I think their bottleneck (besides the Lobby Server) might actually be the internet connection and its backbone connections. We've seen alarming issues with the USA<->Canada border connections having issues. If they allowed more players in, these would likely get worse. disclaimer: enterprise networking of any kind is not my specialty. But when there's a collection of people who all run a trace route from their various locations and it fails at the same gateway.... it's suspicious. Perhaps the EU datacenter will help out with this. Maybe a decent portion of progression-based EU players will hop off Balmung to go enjoy a less-laggy gaming environment.
In that case I shouldn't be blocked - I've a legitimate ping of 25 on average to the server.
Not because my pipes are good, but rather because I live around 20 minutes away from where we think the datacenter actually IS.
That's off-topic tho.
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Y'know, I'm starting to think the login server doesn't check population (aka anyone logged in) but characters created. If Balmung's a legacy server, then there's bound to have a TON of those.
I think you might've misinterpreted my point.
If there's a better EU server for EU players not interested in RP, but PvE, they'll probably move. That's more character slots in Balmung then, as the population would decrease. Plus, SE deals in packets, not ping. Which is why sending/receiving 0 is the worst thing ever, instead of a perfect connection. And why lag results in weird rubberbanding as the packets get sent/received in order.
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But I do think total created characters is probably taken into account. Because assuming the server was still "full" so that no new characters can be made, what would stop every single person with an active account from logging in unless a zone actually gets full?