I think the problem is that mechanics-wise we're locked into Earth/Water/Air for CNJ and Fire/Ice/Thunder for THM (Ice and Air can be cross-classed, I know), when most of us would rather draw from all the elements when we're casting.
For example, if I were to steer Kell into mage area, his connection to the elements should allow him to cast all of these spells. However, the way the game's done, he can't both mechanically without doing a weapon swap mid-RP, which would look quite silly, and canonically be part of all the guilds necessary to pull that off.
So yeah.
For example, if I were to steer Kell into mage area, his connection to the elements should allow him to cast all of these spells. However, the way the game's done, he can't both mechanically without doing a weapon swap mid-RP, which would look quite silly, and canonically be part of all the guilds necessary to pull that off.
So yeah.