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Showing results for tags 'duskwight'.
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Hi there, RPC! So my boy needs contacts, and badly. Michalis is a Duskwight bard of Redbelly origins who, upon leaving the Black Shroud, ekes out a living singing songs, playing music, and telling fanciful stories in dive bars. He's a secret playwright and while his pet project Springtime for Solus (Yes. That's a Producers reference, and yes, it goes about the same way) will likely never be completed- always subject to revisions hell- it's foremost on his mind. That, as well as his very spoiled pet, Gestahl. More often than not he can be found antagonizing Wood Wailers and horrifying the general populace via some... pretty offensive songs. While he's generally sweet-natured and softly spoken, he has a penchant for ne'er do wells and is drawn toward them. While he's far from an evil type (or even morally grey) he enjoys a lot of shenanigans and tends to gravitate toward troublemakers simply because he finds them hilarious. What I'm looking for: + Elezen characters (Wildwood, Duskwight, Ishgardian variants of both. I want them all.) + Any race, really. While elezen are his preference, he's not limited to just that. + lore-abiding characters (generally. The game's lore is wobbly in places and constantly evolving so some passes can be granted, but some things are a hard no.) + Balmung server / Crystal Datacenter + long-term roleplay + literacy (Disclaimer: I'm not the grammar police. Everyone makes mistakes and XIV's chat function isn't the best, but I like to be able to easily understand what's put in front of me) + 18+ players Things I'm not interested in: - Short term roleplay - ERP-centric roleplay. I'm really into to the idea of friendships/acquaintances turning into more, but it has to be worked toward and not expected from the off. - Canon character roleplay. I'm not that into playing him against established NPCs in MSQ or otherwise. He's really not that important. I'm interested, what do I do? Should you be interested, or just want to know a little more about Michalis, please feel free to check out his carrd. If you're piqued, send me a PM! We'll spitball a few things, work out what we're both looking for from this, and I'll hand over my discord information! Thanks for reading!
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DUSK TALES The Memoirs of Malachar Vilatoir Prelude Millenia before the Seventh Calamity, after the flood waters from the Sixth Calamity receded, the Black Shroud was embroiled in battles as the elezen that had made the Twelveswood their home were fighting hyurans encroaching on their lands on one side and the Ixali and Elemental attacks on another. The elezen and hyurans were banished from the Twelveswood by the Elementals and driven underground, where they set aside their differences and created the great subterranean city-state of Gelmorra. For a time, it was good, but not everyone was happy with living in the dark. Desperate to see the light of the sun again, hyuran conjurers reached out to the Elementals to plead their case after learning that the Ixali had also been exiled from the Twelveswood, seeing an opportunity to fill in the vacancy. Observing the accomplishments of Gelmorra, the Elementals decided to lift the banishment and allow the elezen and hyurans to return to the surface to settle a new city so long as their conditions were met; everyone must leave, no one can remain underground and out of their reach. The hyurans were the first to leave Gelmorra in full, followed by a majority of its elezen citizens. Those who remained behind felt betrayed, proud of the accomplishments that generations before them achieved to make Gelmorra a safe and successful city, free of fear from the Elementals. Why would they ever leave the home they worked so hard to build? These elezen would become the forebears of the duskwight clan. The Elementals were unhappy that some elezen remained underground, so once Gridania had been established, a Padjal emissary was sent to them with one goal: eliminate Gelmorra before it can regain its strength and pose a threat to the Elementals' dominion or face their wrath once more. Each attack weakened an already crippled city, but the remaining Gelmorrans pressed on, keeping it alive in spite of the opposition. In a few generations, it would be up and running again like it used to, they knew, but they would never get that chance. An invasion force disguised as a trade caravan from Gridania attacked and sacked Gelmorra, driving out the survivors and scattering them. Finally, the city had fallen and the Elementals were pleased. Gelmorra was left to ruin, its tunnels sealed and forgotten over time, all traces of its existence purged from the surface by order of the Elementals, history rewritten to absolve Gridania of any crimes. Most of the surviving Gelmorrans chose to remain underground, finding smaller caves on or near the surface to hide and live. Others chose to move to the surface and integrate into Gridania's society, forsaking their former home. A small group of elezen chose to dig down deeper into the earth to further isolate themselves from the Elementals and Gridania's treachery, however. These elezen would find a large cavern under the North Shroud and build a new home using the techniques and architecture that made Gelmorra successful. They named it Balmorra. By 1542, Balmorra had grown into a thriving underground city that expanded to all corners of the cavern it was built in, yet no one on the surface would have known it even existed. While the architectural design was identical to that of Gelmorra in most aspects, that was where its similarities to their ancestral home ended. Balmorra was a matriarchal society inhabited entirely by duskwights and governed by a council of six ruling noble houses, with dozens of lesser noble houses below them, the families descended from the city's founders. House Vilatoir held the rank of Third House under the leadership of its matron, Ysayle de Vilatoir, a Black Mage who also served on the ruling council. Ysayle's consort and patron of House Vilatoir was Adalfont de Vilatoir, a White Mage that instructed at Balmorra's magic academy with ambitions of becoming its next Archmage. They gave birth to a new son that year who would grow up to become a powerful mage in his own right - Malachar de Vilatoir.
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I. Basic Info Primary character: Malachar Vilatoir Linkshells: (Will be updated later) Primary RP linkshell: (Will be updated later) II. RP Style Amount of RP (light, medium, heavy): Medium-heavy, depending on how much free time I have. Views on RP combat and injuries: Whatever happens, happens. Injuries just add more dramatic flavor to the scene, so I encourage it. I do NOT /roll fight. For RP combat, I will typically only use rolls for questionable actions or random chance calls, but never for basic attacks. If you wanna catch these hands, you better be able to describe it well and make sense. I only make an exception to this for RP events where it's mandatory by whoever is running it/GM'ing, in which case, you'll see exactly why I don't /roll fight. Fuck you, RNG. Views on IC romance: Whatever happens, happens, as long as it just stays IC. Don't bring me your OOC drama. I don't do full-on ERP (how many ways can you describe a repeated action, seriously?), but fade-to-blacks are fine. Views on non-romantic RP (family ties, etc): Like... normal RP? Not quite sure what this is supposed to imply. I don't care, as long as it makes sense for my character. Malachar's family is non-existent, killed in the Calamity. Views on lore: I tend to stick to the established lore for obvious reasons, stretching it only as far as would make logical sense in relation to the lore. Not covered in the lore? I'll draw inspiration from related material ... and seeing as how this is Final Fantasy, there is A LOT to draw from. Views on chat functions (/say, /linkshell, etc): I use whatever makes sense to use for the scene. /em if leading with an action; /say if it's straight dialog. III. Other Info Country: *sigh* USA... Timezone: UTC-8 Contact info: Killuminati#4997 (Discord) https://malacharvilatoir.carrd.co/
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Hello! I've recently returned from a long RP hiatus and am coming back to a fresh start with a new character! I've decided to play an Elezen and the Duskwight seem to fit in with the direction I want to go with her. Reading up on the lore I can find a lot of information about who the Duskwight were but I'm having trouble finding who or where they are now. From what I can gather there are essentially Elezen all over since they were the "first" race in Eorzea, but the Duskwight specifically lived in Gelmorra which is now abandoned? Did the Duskwight just assimilate in with current culture? Do they still exist in large numbers at all? Are they still the same as before just not in Gelmorra? edit: Oh! And another question I had. Would Duskwight be as educated as their Wildwood cousins? Elezen give off an educated and kind of "I'm above you" air but since the Duskwight have been living in caves and not getting along with folks, would they be considered less intelligent with the passage of time?