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Recruitment is currently OPEN Website: eldritchcollective.com Style: Roleplay Themes: Mystic Society / Cult / Villainous Mastermind RP || Occultism, forbidden knowledge, 'mad' science, defense against dark forces RP Intensity: Heavy Alignment: Lawful Evil (w/ various aligned 'Rogue Organizations') Allegiance: None Age Material: 18+, darker themes including torture / violence. Seeking: Lore-conscious roleplayers of questionable (IC) morality Who to contact: Role In-Game Discord Leader Zalitai Dalamiq ApotheoticAdam#5341 Officer Leith'ir Eilam Leith#9422 Officer Kataani Hawkeye Kataani#1420 Officer Jebei Dotharl 47#3049 Officer I'mhati Tia Fret#5433 Sub-Officer Maiya Maiilah Maiya-Moo#1257 Sub-Officer Zahri Davigoh Velein#1011 Sub-Officer Sa'ran Kha Ziggy#1934 Sub-Officer Maksim Tumet Maksim#4855 Timezone: Primarily Eastern, active 5pm and later. Headquarters: The Black Vault (Lavender Beds Ward 7, Plot 28) ~What is Old is New Again~ For over three years the Eldritch Collective has provided a haven to those whose hearts tempt them towards darker paths. First founded as a society for the safeguarded study of the forbidden, our story has undergone many twists and turns in our time on Balmung. From our humble beginnings we have found ourselves in the shoes of scholars and preachers just as often as brigands and terrorists. And though our latest endeavors have seen us tread the path of the antihero, those who would willingly expose themselves to the corrupting influence of heresy are ever a stone's throw from malevolence. As we begin our march towards whatever story Shadowbringers has in store, we are proud to unveil the hard work of so many of our members, bringing a whole new structure to our company that redefines our relationship with the game and the way we roleplay in it. The challenges and lessons learned over our long tenure have been leveraged to create clear, operational portrayals of our themes with a focus on mutual story building above all else. ~The Rogue to Ruin~ Beyond the re-imagined Collective proper, we're thrilled to lift the curtain on our latest project: our Rogues' Gallery. In the course of our evolving story, we tugged back the leash of those who were more inclined to leverage the Collective's knowledge and position to stir trouble in Eorzea's underbelly. And while we've been keeping a lower profile, there are those within our ranks who yearn for the days of prowling Pearl Lane. As consequence-minded roleplayers however, we have always been cognizant of the struggle between playing villains (particularly those with a goal beyond petty crime) and doing so in a setting that, by and large, has a relatively global worldview of good versus evil. While Shadowbringers may bring about a paradigm shift, we are at least conscious of the fact that we can only actively portray so much of our true intentions before it enters the realm of the ridiculous - in fact we're in the shroud specifically to discourage it! Since we're not convinced that true 'chaotic evil' can survive long in this world, we're putting our money where our mouth is, and are excited to introduce something new to the scene on Balmung: a series of villainous 'partner groups' designed specifically to accept the ultimate consequences of their actions. Though OOC rules regarding behavior and lore standards apply to these groups just as they do to us, beyond that we've left the door wide open for literally any possible turn in the story. We've always promoted organic roleplay, but that can only go so far when leadership structures need to be maintained for stability. Our Rogues finally give us an opportunity to experiment further, so keep an eye out for those tightly-themed groups of characters wearing the EC tag, but with the Rogue identifier in their comment. You might just have the opportunity to bring them to justice! ~The Rule of Lore~ Our company prides itself on its commitment to aligning itself with the lore of Final Fantasy XIV, not only in the characters we portray, but also in the way we portray them. It's not enough to simply be something that "can exist" in Eorzea - to us, everything passes under the microscope to ensure that we feel comfortable with it not only being canonically plausible, but also justified in the broader scope of the world beyond what the game presents. Members are challenged to be creative within constraints, and though we do have some allowances to acquire rare and powerful artifacts and abilities (what self-respecting forbidden knowledge cult wouldn't?), you won't find any overblown, super-powered masters-of-all in our ranks. Of course if you do, we hope you'll let us know so that we can address it. We want to make sure that the story we present is of the highest caliber, and that begins with the realistic portrayals of characters that don't disrupt the generally accepted laws of the universe. If you're looking for a structured experience with players who are passionate about story, and who aren't afraid to commit to a standard and hold themselves accountable to it, we hope you'll consider applying! Our story is far from over.