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Hi! This is my first post so I hope this is the right place - I've been working on my WoL X'enik for just over 4 years now but have somehow only now decided to tackle his potential aether defficiancy(?). For context: He grew up with his family in the X Tribe (situated in the Ala Gannha area in my canon), but his tribe was razed to the ground by imperials. Any survivors were taken where they were experimented on for aether modification purposes (not sure if early resonant development could be feasible here?). The result of experiments corrupted a lot of the aether in his body and he's also been left blind in his right eye. I've tried looking around as much as I can but if possible I'd like some help and input on the following: - if there's any Canon aether issues in characters (aside from thancred and yshtola) and how it affects their health and abilities - how X'eniks aether could affect him - whether it would make sense if X'enik receiving the echo/hydaelyns blessing would give him some kind of "aethervision" like yshtola - potential types of echo that he could have to combat this - how the imperials, aether modification and the resonant could come into play? (my resonant knowledge is practically non existent) On the aether front, one of my ideas was that any aether in his body that's more astral aligned could be corrupt, allowing him only to manipulate or use umbral aether/magic and limiting his magical abilities. Also that he has teleportation limitations. I'm willing to bend the rules a bit when it comes to lore and canon but I'd like to stick to the fine print for the most part!
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Hello all! I'm new to FFXIV, but not to RP, and I had a question. I really like the look and attitude of Seekers. But upon reading their cultural lore... well I had some concerns. Firstly I wanted to RP a more rough and tumble fella, and was gonna make him a Nunh, but now I have some concerns about that. I wanna start by saying I have no interest in romantic or "romantic adjacent" RP. It's not really my thing. I was going to make him a Nunh for the purpose of being a more warrior-oriented person, but I'm aware there are other connotations that come with the title. SO I guess my questions would be- 1. Is it considered obnoxious or worse to be a Nunh? 2. Nunhs can travel and not have any real political or tribal commitment, right? 3. If being one is gonna get me lots of eyerolls and other attention I don't want, are Tias considered weak? In the stuff I've read they're not super clear on that... I wouldn't think so, but eh. Basically I really like this race but it seems like one perfect for RP drama. Hoping that's not the case, or at least it's not as bad as I fear! Thanks in advance!
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I'm trying to figure out what type of lore restrictions people have in their FCs. Is there a general list of restricted lore?
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Hii, So I am here in this forum to ask for help with building my character's background story. This has been a little hard since she's already a LVL 80 scholar and I like the role of a scholar so I am asking for tips for coming up with the background. I have also been thinking of starting in a new server with a new character, but I do not wanna do all the MQS over again. So what I have so far is, -Race/Clan/Gender: Miqo'te, Keeper of the Moon / ♀ -Nameday: 5th Sun of the 5th Astral Moon -Guardian: Menphina, the Lover. I am unsure of how to move forward. Which seems stupid, because I have barely anything, but I have an idea of how I want her to be, but I am completely new to RPing so I am not exactly sure how to write it all out if that makes sense. Best, Euphemia
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Did Witchdrop, in its current function as a place to execute heretics, exist before the calamity? Or was Witchdrop created recently as a result of the Calamity? (Writing a story where this question is important) Thanks
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I found myself curious, what do an average adventurer and peasant (and by extension, peasant family) need to make per day to ensure a living? As near as I can tell, materials to produce food cost about 3-4 gil a piece for simple food. With each meal usually having 2-3 parts, and usually ending up with 3 helpings/meals from the finished product, that would be an average cost of ~10 gil per day for food per person who can cook it themselves. Lodgings I can find no lore on. I assume renting an inn room is about 50-100 gil per day, which would put renting an apartment at around 20 gil per day per family. This is speculation, but would bring the daily peasant cost to 30 gil / day + 10 gil / additional family member. An average family of 4 would therefore be 60 gil / day to keep fed and sheltered, plus a little on the side for clothes and other things such as taxes would probably bring the average family of 4's necessary wages to get by to about 100 gil / day. Does that math look right, or are people aware of numbers or lore that proves otherwise? Furthermore, the average adventurer may spend time camping which can be virtually free (can get water from rivers, food from hunting, no taxes or fees to camp under the stars), but in town between jobs it would be about 10-30 gil per meal according to vendor prices plus 50 gil per day for an inn room. That brings average expenses for them to about 90 gil per day of downtime. That stated, levequests (which I think would be the average way adventurers get paid, or so I would imagine unless there is evidence to the contrary) offer anywhere from ~50-1,000 gil depending on the difficulty, plus they can sell any loot they receive to traders for anywhere from a few gil for newer adventurers to many thousands later on. So... to just get by, expenses are: Solo peasant: 30 gil / day Peasant family (4): 60 gil / day Solo adventurer (downtime): 90 gil / day + Fees for repairs, potions, and other materials (Unknown) Wages are likely: Peasant supporting family: 80-100 gil / day Solo adventurer (Fresh): 51-200 / adventure Solo adventurer (Seasoned 201-1,000 / adventure Solo adventurer (Expert/Skilled/Veteran): 1,001+ / adventure Do these numbers make sense? Yay? Nay? I know only food came from in-game prices, and the rest is pure speculation. I welcome all forms of discussion and presentation of actual numbers if they're present in game!
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- lore question
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Soul Crystals. My understanding is they're effectively the knowledge of past people that you can use their soul crystal to learn their knowledge. An imprint/predisposition towards the knowledge, if you would. It teaches the wielder the basic skills of the individual whose soul crystal it was in life, and allows the wielder to rapidly develop correlated skills. To that end, I want to clarify, one does not need a soul crystal to be a job, correct? Or in other words, if I say my character were to have learned Scholarly pursuits from another Scholar who did have a Soul Crystal (or perhaps my mentor even let me borrow the soul crystal from time to time to observe it that way to enhance my own knowledge) it would be fully possible to be an IC Scholar without actually having a soul crystal in my possession... correct? http://kilieit.tumblr.com/post/159315531877/just-how-obscure-is-that-job-crystal-in-lore I found a great post that helps dictate how hard it is to come by certain soul crystals, but I am more-so curious about the viability of playing as a job (or similar enough to be identified as that job by insiders to the profession) without a soul crystal. I am fully aware it would take more time and effort to learn it without a soul crystal, and thus unless I acquire my own later in RP I'd likely be inferior ICly to other Scholars who actually have an IC crystal. Thoughts? Comments? Questions? Ideas? Happy to hear all of the above!
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I want to play a character who is a Mechanist and an Arcanist/Scholar, and potentially adept (not great, but tolerably not terrible) at perhaps a single gathering profession or crafting one. Fluff is that he is an Ishgardian Mechanist who loves tech/magitek and wants to pursue ancient civilizations' knowledge to drive modern tech forward. To that end, he studies Garleans and Allagan technologies, and Nym magics. Once Ishgard signed on with the Alliance, he became an adventurer for Ishgard and signed up under their banner and became an Arcanist to acquire arcane knowledge which may have applicable use for his work. I have a little experience with WOW RP. Back on WOW, the general consensus was "Don't do it", but FFXIV obviously leans towards a more... versatile approach on a class basis. On WOW, the IC Shaman typically focused on one element. If he focused on multiple elements, typically it was considered he wasn't a master of any, but may be very skilled with 2 or even 3. I am curious - if I have the fluff for it, are multiple classes/jobs acceptable? And is the above a generally acceptable fluff reason to do it? More importantly, in the event I get involved in an IC fight (probably with a person), is it acceptable to use 2 weapons at once if reasonable? For example, could I either enchant my spellbook to follow me around while I use both of my hands on a pistol so I can both shoot and have access to my spells a moment later (or alternatively just have a pistol in one hand and the book in the other, though I understand the issues with books requiring 2 hands to accurately change pages and get where you need to go, and guns needing 2 hands to reload), rather than the mechanic of being forced to draw only 1 class/job's weapons at a time? Another application of this would be - can I have my turret and faerie/carbuncle out at the same time from an IC perspective? Thoughts? Opinions? Ideas? Emotional outbursts? I want to hear them all!
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- lore question
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