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This event is part of an open on-going story arc Better off Dead. You may review the synopsis for an understanding of the story and background of this event but please do not presume to know any information that is not labelled as "Common Knowledge" or that your character has personally experienced. For details on how the GM (Diadae) runs her events please check out her adventure guide here. The Rat Job Description: Unless something goes terribly wrong with the first event the second event will involve investigating the other lead and interrogating the individual that has further details. Logistics: TBD. Rendezvous point will be dictated by the end of the 1st event and communicated ICly. People will be free to pick up and join for the second event if they so choose. The second event will start 45-minutes after the end of the first one (so somewhere between 6-7pm EST). This event will probably last 3-4 hours. This event will probably have GM-led combat.
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This event is part of an open on-going story arc Better off Dead. You may review the synopsis for an understanding of the story and background of this event but please do not presume to know any information that is not labelled as "Common Knowledge" or that your character has personally experienced. For details on how the GM (Diadae) runs her events please check out her adventure guide here. Cemetery Shakedown Job Description: Kukufeni was recently given some sensitive information regarding his missing person of interest at the Mines. He's looking to send a few people out to check out the various leads. Meet with him to find out more. (Common Knowledge) Logistics: The crew will meet up with Kukufeni at the mansion (or Camp Drybone if a little late) to investigate the lead into the 'dead guards'. This will be part 1 of 2 leads that will be investigated, the event will last 2-3 hours starting at 3pm EST.
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Foreward: The following is an on-going GM-led story arc. This thread will be used to keep track of planned events related to this arc along with cataloging a synopsis of the story so far for new participants. This story arc may include mature themes, violence, and potential character injury: participant discretion is advised. This synopsis is from an out of character point of view, please use caution and the information key when deciding what information your character may be privy to without direct In Character involvement with past events. Feel free to contact the GM if you need help getting involved! Information Key Common Knowledge. Information is easily obtained, no GM approval required. Hearsay Knowledge. If your character has involvement with participants, may have overheard or been exposed. Secret Knowledge. Your character must have participated in the corresponding event or been explicitly told. Forbidden Knowledge. This information is listed only for context and GM support. It is not okay to assume. An Odd Job Desc: Several transferred Ul'dahn prisoners have gone missing and the boss is interested in discovering their fate. Kukufeni is looking for *a few* people to check out a lead and resolve the situation discreetly; in particular a woman named Miera Overseeing: Diadae (as GM) Participating: Orchard, Shimomi, L'uth Resolution: The team of Orchard, Shimomi and L'uth journeyed to the mines and discovered that the woman Kukufeni was looking for was not at the mine. In addition to freemen working at the Nanawa Mines, non-violent criminals are also sent to work there. Prisoners are rotated out frequently, roughly every moon. The mines are grueling, backbreaking labor but in spite this women and the elderly prisoners are sometimes sent to the mines. The mines are a lucrative business for Ul'dah, especially after the Calamity A year ago, a group of prisoners went "missing" from the mines; Including a woman named Miera Two guards were killed in the escape along with 1 prisoner who died from a severed foot. The Overseer and the Warden tried to cover up the missing prisoners in order to avoid Flames involvement. There is quip pro quo going on between the Warden and the Overseer. It is in their best interest nobody from the government investigates for fear of being discovered. Side Investigation Desc: In spite Kukufeni's honesty, Diadae has got the bright idea that since so many people have been lying to her she should double-check the findings from Kukufeni's men and has hired a couple of investigators to look into the matter. Resolution: The investigators have turned up information about the "lost paperwork" and the Warden's corruption. They've also identified a number of leads from old prisoners that were working the mines at the time of the "incident" Participating: Jinh'a Wolndara, Caledon Carver The Warden has been cooking the books to receive greater funds for the number of prisoners he oversees even when they are missing. "Stumpy" a Roegadyn prisoner recently released now working at Coasta del Sol confirmed that two guards were slain and there was a coverup about it. "Rat", a Highlander identified as released not long after the incident has been "missing" since his release however it is rumored he was on the cleanup crew that buried the dead guards. He is the most viable lead for information. Diadae is going behind Kukufeni's back trying to secure information. The Whisper Broker Desc: A shady information broker has something to sell Kukufeni. Resolution: The information broker named 'Lex' showed up at the Company Manor looking to sell information. From here it was gleaned that the Overseer got a few of the prisoners to help cover up the murder of 2 guards and the escape of 3 prisoners a year ago. The guards were buried in the old cemetery north of Drybone. It was also learned that one of the prisoners named 'Rat' has been seen hanging out at Lost Hope. These two leads will need to be followed up on in the coming days. Participating: Kukufeni, R'heeza 'Lex' is a young, dark-haired Miqo'te that sold information to Kukufeni. She can be found at the 'Silver Bazaar'. The "Rat" has been located at Lost Hope, fitting since he was originally locked up for smuggling Somnus. The overseer bribed some members of the Oussary to bury the dead guards in the cemetary north of Drybone False paperwork was filed to avoid suspicion and investigation by the Immortal Flames so they never got the intel. Cemetary Shakeup Desc: Kukufeni was recently given some sensitive information regarding his missing person of interest at the Mines. He's looking to send a few people out to check out the various leads. Participating: Batu Dotharl, Lisenne Boroux, L'uth Leha, Bato Namato In a shallow, unmarked grave 3 men were mass buried in the cemetary--well as far away from the Church as one could be and still be in the cemetary. The guards were expertly and clealy killed. The Roegadyn died by decapitation the other two were pierced through the chest.. The guards were stripped of their armor before burial with the exception of 1 man who had a broken piece of a lance still in his chest. The lance was expertly made, high quality. A dragoon weapon. Had the mark of a unicorn on it. Lisenne identified it as belonging to House Fortemps The guards were killed by an Ishgardian knight, a member of a High House. Why?? Who knows.
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untilA Miner Problem Client searching for whereabouts of Garlean encampment where his friend and her mother were reportedly held captive and forced to work at a facility mining unknown resources. May or may not still be staffed and functional. Likely around Thanalan, as Ul'dah was the first town client's friend reached after escaping and a few suns of running. If facility is located, search for clues about whether the mother of the client's friend is living or dead. Little information known, only that the woman was a scholar. Mission: Find whereabouts of the camp. If possible, find clues about the friend's mother. Slots 1. Alistair 2. Tsuta 3. Altan 4. Loloba 5. Diamantine
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Chapter 7: Operation Frozen Vigil The sound of a lone quill scratching against parchment as Headmistress Klara Vyne signed her name. She looked over the paper once more and nodded in approval, her gaze moving up to the two men in front of her. One was a young elezen who wore a mark signified by a bell and the other a much older hyur man with a white beard, his tunic bearing the mark of a rook. “Thank you for your assistance in these patrols, Miss Vyne.” The older man gave a smile, his eyes wrinkling as he did so, the years of faithful service as a guard in Falcon’s Next apparent on his face. “I hope that this will help open doors for future cooperation between your academy and Houses Dzemael and Durendaire of Ishgard.” Klara stood as the two men prepared to leave, bowing politely to each as the bowed to her. “I look forward to forming an alliance between us. I will brief my students on the mission and they will gladly carry out the task. After all, there is nothing like learning hands on.” The man again smiled, “I always say..never woulda learned a thing if it hadn’t been for my old man takin’ me out on patrols with him. Most valuable lessons I learned were out on those treks. At any rate, we’ll need to get going. It’s a long journey back and we’ll want to try and beat the next round of snowstorms. Farewell, Miss Vyne. We’ll be seeing the lot of you real soon.” And with that, the two men left the office. Klara looked down at the paperwork in front of her. The sigil of the two houses stamped onto the document next to her own signature. She tapped her chin thoughtfully before getting straight to work on posting the mission overview for interested students. Attention all students and staff: It is with great pleasure that IPA is announcing our next mission. We will be accepting applications for willing and able students, BLAZE members, and staff to partake and oversee Operation Frozen Vigil. Those who wish to apply may pick up an application form at the office of the Headmistress. Those who are chosen for this mission will be informed and will be required to attend mission briefs and strategy sessions in addition to their normal classes. No work will be excused for participating in this mission.