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RE: Episodic Rp event (final draft ver. 1 up for opinions) (Balmung)


Askier

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Good evening everyone,

 

I know I haven't been around very long in Realm Reborn, and I don't know even half of you as half as well as I'd like too, but I was thinking about organizing a public rp event that would take place over the course of a few weeks, and was wanting some feed back on my possible idea.

 

I was thinking it could be an episodic sort of event over the course of several acts with people participating on a few levels.

 

As I said, this is still, very much, a work in progress and could be scrapped, but my idea is that a character I play, and possibly some other players, are discovered to be an agent for the Garlean Empire who has smuggled inside fellow agents with the intent of unleashing a massive Ifrit inside the heart of Ul'dah.  The purpose?  To cause as much damage as possible to the city state for a small Garlean military force to take the territory easily.

 

The arcsIi have in mind would be something like this, witch arc 2 likely divided into several small arcs:

 

Arc 1: The threat is discovered and the agent is confronted, only to escape.

 

Arc 2:  The heroes who uncovered the plot attempt to move against the agent at a series of locations.  This could be divided into several smaller arcs, each broken down into figuring out where the agent could be and stopping him or arriving to late.

 

Arc 3:  Based on actions in Arc 2, the agent and the heroes have a final confrontation in Ul'dah as he attempts to use magic to unleash the Ifrit inside the city or, if the heroes have caused enough damage to the agents efforts, (all determined via OOC discussion) the heroes confront the agent elsewhere in a final showdown as the agent flees.

 

Arc 4:  (This is a possible arc)  The trial.  If the heroes took the agent alive, they can try to interrogate him and determine his sentence.

 

That's my outline.  As I said, I'm more than happy for feed back and if people think there is enough interest in an  idea like this, I would love help organizing it.  Let me know what you think and thank you for your time.  :lol:

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I'd be happy to participate, either as a Garlean or an Eorzean! Though, as much as I've been looking for some role-play on this Garlean character, it would probably be better for me to play as Faye during the event. :P

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Only issue is that the Garlean empire is interested in conquering to eliminate Primals, so its unlikely they'd summon one themselves. In addition, I do not believe they know -how- nor would they have the necessary belief to do so.

 

While I don't know if that's exactly why they are interested in conquering I agree with the last part. From the story quest I was under the impression that primals are summoned by their worshipers. Either way they said it was a rough outline and it can always be changed to something else like a magitek bomb.

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Only issue is that the Garlean empire is interested in conquering to eliminate Primals, so its unlikely they'd summon one themselves. In addition, I do not believe they know -how- nor would they have the necessary belief to do so.

 

Would have to concur with this!

 

Maybe swap out Ifrit with some Garlean warmachina.

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Hey everyone,  thank you for your quick replies and advice.  I'm still familiarizing myself with the intricacies of the world and am grateful for the advice.   When I had originally considered the Ifrit,  I had thought that the empire might use one to justify their invasion and use it as an excuse to further attack the beast tribes. The fact that the empire wouldn't know how missed me.  Lol. 

 

Based on what you have told me,  I have two other options.  The first is that they try to assemble,  in act 2, a magitek bomb with the required components that have been smuggled to various locations to make it easy for the parts to go unnoticed versus trying to smuggle a full bomb in. 

 

The second idea is that the agent,  after collecting some required regents,  tries to attune an aetheryte crystal to an aetherial gate the agent erects inside ul'dah,  allowing a small Garlean strike force to slip in Trojan horse style and cause a lot of damage. 

 

Those are my next two options .  Please let me know what you think and,  again,  thank you for all your help thus far with the brainstorm

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Hey everyone,  thank you for your quick replies and advice.  I'm still familiarizing myself with the intricacies of the world and am grateful for the advice.   When I had originally considered the Ifrit,  I had thought that the empire might use one to justify their invasion and use it as an excuse to further attack the beast tribes. The fact that the empire wouldn't know how missed me.  Lol. 

 

Based on what you have told me,  I have two other options.  The first is that they try to assemble,  in act 2, a magitek bomb with the required components that have been smuggled to various locations to make it easy for the parts to go unnoticed versus trying to smuggle a full bomb in. 

 

The second idea is that the agent,  after collecting some required regents,  tries to attune an aetheryte crystal to an aetherial gate the agent erects inside ul'dah,  allowing a small Garlean strike force to slip in Trojan horse style and cause a lot of damage. 

 

Those are my next two options .  Please let me know what you think and,  again,  thank you for all your help thus far with the brainstorm

 

Don't worry about it! There's a lot of lore I'm still learning myself, that's what these forums are for. If you don't know it someone else does. :3

 

I really like the sound of either of those ideas. They both have potential to be a lot of fun. Maybe it's just because I suggested it or I think it would be amusing to watch someone try to disarm a magitek bomb ("Cut the blue wire!" "THEY'RE ALL BLUE!! /cry") but I like the first one the most.

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Based on what you have told me,  I have two other options.  The first is that they try to assemble,  in act 2, a magitek bomb with the required components that have been smuggled to various locations to make it easy for the parts to go unnoticed versus trying to smuggle a full bomb in. 

 

The second idea is that the agent,  after collecting some required regents,  tries to attune an aetheryte crystal to an aetherial gate the agent erects inside ul'dah,  allowing a small Garlean strike force to slip in Trojan horse style and cause a lot of damage. 

 

Those are my next two options .  Please let me know what you think and,  again,  thank you for all your help thus far with the brainstorm

 

Don't worry about it! There's a lot of lore I'm still learning myself, that's what these forums are for. If you don't know it someone else does. :3

 

I really like the sound of either of those ideas. They both have potential to be a lot of fun. Maybe it's just because I suggested it or I think it would be amusing to watch someone try to disarm a magitek bomb ("Cut the blue wire!" "THEY'RE ALL BLUE!! /cry") but I like the first one the most.

Between the two,  I think the bomb one is my favorite as well.  It would be easy to set up events to find the smuggled parts and the final act could be a lot of fun.  Especially with the wiring.  Lol :lol:

 

Anyone know much about magitek bombs

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I know a whole linkshell of people who would NOT be happy to see Ul'dah possibly going kablooey. :lol:

 

It sounds like super fun. Kage would be most upset to see this happen and not do squat. He is totally not trying to touch dem wires though.

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This sounds iiiiinteresting. My alt is pretty friendly with the Garlean side of things so I'd be happy to toss her inn, too. Just so happens she's  been hanging around Ul'dah a lot lately too... wa ha ha ha!

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Throwing in my support for interest.  None of my characters would be involved in seeing this happen, but adding to the head count helps.  I would be happy to help however I can OOCly, watching a big scene unfold is always fun if executed properly!

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Wow!  Thank you all for the support.  I've been working the logistics out as best I can and seem to have a basic method, or lay out of how this could work.  (Hopefully.)  I've never run an rp quite like this before and appreciate help.  It will start small with the first act and escalate from there.

 

Since we have a few interested in being Garlean agents, these rpers would meet with my Garlean spy in game so they could all be introduced.  Meanwhile, the heroes all meet and rp.  Then the first episode starts a few days later with the head heroes uncovering a note and confronting the agent, after which the agent, with the help of his fellow agents, escapes.

 

Then the next episode or two is the heroes trying to uncover how a magitek bomb works and locate the spare parts before the Garlean agents can recover them.  If enough parts are apprehended by the heroes, the bomb can not be assembled and the final act is hunting down the spies.  If the bomb is completed, the final act is a race against the clock to discover and disarm the bomb. 

 

But how do we figure out if they have enough parts?

 

Still working on this for act 2 but I have in mind a sort of riddle game.  Each part will be at a different port but a riddle will describe the correct ones.  I'll post the riddle on a forum page I'll set up for the event supposed to represent the parchment the heroes find after they confront the head agent for the first time and then I'll start a timer of, let's say 10 minutes.  The heroes then have 10 real world minutes to figure out the location of the part and arrive there.  I'll have the agent there already and an rp will ensue as the heroes take control of the part.  This will be a best 2 out of 3.  If the riddles prove to hard and the agents obtain 2 parts, the bomb can be completed.  If the heroes don't arrive in the allotted time, they arrive too late and the part is gone.  If the heroes arrive in time and prevent the agents from leaving with the device twice, the third act become a hunt for the fleeing agents.

 

This is what I have logistically so far.  Shoot me your thoughts please, the more feedback I get, the better I can make this event

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((Need help with combat rule number 3))

 

Well, good news, everything seems to be rolling.  In the next day of two, I'll have ready a basic outline and rule set for everyone to review based on the basic outline I have below for your observation.  Supposing no one finds any glaring holes in it, I'll make a forum thread under the Balmung event tab and get the in game things set up.  Basically there will be 5 stages now, each taking place a few days after the prior one  Possibly one a week.)

 

Stage 1 is registration and a meet and greet.  Here, the heroes and Garleans will meet in two different role plays to become familiar with each others characters.

 

Stage 2:  The lead hero will receive an in-game letter that is supposed to be for the Garlean head agent.  The lead hero will gather the hero participants and got to confront the  agent, whom the lead will have already met and role played with separately prior to this all beginning.  (Who is this head hero?  You shall all learn soon. =D  )  At the confrontation, there spies battle and escape, but not before the lead takes possession of a certain document that's lets the heroes know of another letter arriving soon that lists the bomb part locations

 

Stage 3:  The race.  Ive settled that there will be 3 bomb parts at three different locations.  The heroes will have a set amount of time to decipher the riddles and then get there characters to the locations.  At first I was thinking it would be one after the other but with all the support we have, I think it should be a simultaneous event, forcing the hero group to divide itself.  If the heroes arrive at each location before the time runs out AND there are more heroes than spies, the heroes seize the part.  If either the heroes fail to arrive in time, OR if there are more spies than heroes, the spies take the part.  At the end of Stage 3, the side with two parts wins, leading to either:

 

 A) The spies take the parts to Ul'Dah and set up the bomb.

 B)  The spies are forced to flee, their plan in ruins

 

Stage 4 then becomes either:

 

 A) If the spies have more parts, a race against time to defuse the bomb as the spies defend the bomb with their lives unless restrained or knocked unconscious.

 

B) If the heroes have more parts, they will intercept a letter from the head spy telling his men to flee along a route.  Then the heroes can plan an ambush.

 

Stage 5 (Optional)

 

If the head spy, or any of the Garlean spies are taken alive, they maybe interrogated for information and sentenced accordingly.  

 

Rules:

 

1)  IC knowledge does not equal OOC knowledge.  for this roleplay it is imperative that you don't use OOC information.  I don't think this will be a problem though. :)

 

2) Please note that the Garlean characters are people's characters and we ask that they not be killed unless permitted by the player in (OOC)  All Garleans will be asked when registering if they are okay with their character being killed.

 

3) Combat:  There will be fighting in this.  I'm currently debating between making fights be resolved via duel or rp.  (Thoughts on this are needed ASAP.)

 

4) Have fun! I want this to be a lot of fun, and if there are a few hiccups here and there, please go with the flow.  I've never done anything quite like this before and if it goes well enough, I'll try another. =D

 

5) Registration.  Once registered, I will put your name on a list for your chosen side so players can rp together, even in the off time.  Please note though that for stage  2, there will be a finite of entries who can participate directly since it requires some pretty personal role play in a small space, though all can watch.  Other than that, there will be no limit the amount of players in this event. 

 

6)  Please note, any orders given by the lead hero of the head agent must be obeyed for the sake of keeping this organized.

 

7) Garlean agents,  please understand that as much as your character doesn' want to ,  they will lose.  This event is designed this way intentionally to give everyone a fun story to tell but heroes win in stories. Please note this going forward.

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My suggestion for the combat rule would be to have all combat through RP, turn based, with a limited amount of turns. That last part applies only when it's a one on one situation. I only suggest this because a lot of RPers I know aren't interested in the PVE (leveling) aspect of the game so their characters might not be high in level and it's not fair to have a character with reasonable IC skill lose to another just because they are higher level.

 

Though I suppose if they dueled in RP gear (most of which has little or no stats) and limited them to a few skills that make sense for their character's combat background it could be fair.

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My suggestion for the combat rule would be to have all combat through RP, turn based, with a limited amount of turns. That last part applies only when it's a one on one situation. I only suggest this because a lot of RPers I know aren't interested in the PVE (leveling) aspect of the game so their characters might not be high in level and it's not fair to have a character with reasonable IC skill lose to another just because they are higher level.

 

Though I suppose if they dueled in RP gear (most of which has little or no stats) and limited them to a few skills that make sense for their character's combat background it could be fair.

I think you're right honestly.  I mean I'm only level 15 my self.  Lol.  I'll need to build a set of base combat rp rule.  Only thing that I could see as a possible issue with rp dueling is that it might get confusing about what is going on with numerous people all typing fight actions at once. 

 

Course I could also be over thinking that part,  cause,  honestly,  who hasn't rped in a crowded room at least once.

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My suggestion for the combat rule would be to have all combat through RP, turn based, with a limited amount of turns. That last part applies only when it's a one on one situation. I only suggest this because a lot of RPers I know aren't interested in the PVE (leveling) aspect of the game so their characters might not be high in level and it's not fair to have a character with reasonable IC skill lose to another just because they are higher level.

 

Though I suppose if they dueled in RP gear (most of which has little or no stats) and limited them to a few skills that make sense for their character's combat background it could be fair.

I think you're right honestly.  I mean I'm only level 15 my self.  Lol.  I'll need to build a set of base combat rp rule.  Only thing that I could see as a possible issue with rp dueling is that it might get confusing about what is going on with numerous people all typing fight actions at once. 

 

Course I could also be over thinking that part,  cause,  honestly,  who hasn't rped in a crowded room at least once.

 

Honestly I don't think your character levels in game should have much if anything to do with your characters skills RPly. Just cause I have 4 classes leveled to 50 doesn't have ANYTHING to do with my characters background. I have give or take 25 years of background to work with due to my character's age. So unless my character started training at the age of 5 or 6 I doubt there would be any heroic level of skill, minus the fact that if you were to have protegee like abilities. That's not to say that the rule works with all characters, some may in fact have trained since a young age, or have worked their ways through the ranks the Sultansworn.

 

However, unless you make complicated character sheets that detail exactly the character's level of knowledge/training there's not really any way to gauge this besides hoping that people don't over skill their character in order to increase their badass level. I choose to just have faith that people don't godmod and if I do run into that, I say something to the person OOCly before deciding if the RP is worth it to continue.

 

Now as to a general combat system. My FC uses RP style supplemented with a very basic D20 roll. There are plenty online ones, we used this with great success last night in our own giant RP fight for our FC story. It made things take a little longer however. Also through our trials last night we decided that we needed to add small things like debuffs to rolls. For example a character was stabbed in the sword arm but continued to roll a d20, when he probably should have been subtracting between 2 to 4 on his rolls due to the bleeding and the injury itself. Though with such a large group, it might be better to just use the d20 roll, establish a combat order and god with that. We just did attacker did d20 roll, the defender did a d20 roll at the same time. If the attackers number was higher than the defenders then the attack hit.

 

Now this worked for us but we had a group of 6 or 7 fighting, not sure how big the groups will be for this, and it could get confusing fast.

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My suggestion for the combat rule would be to have all combat through RP, turn based, with a limited amount of turns. That last part applies only when it's a one on one situation. I only suggest this because a lot of RPers I know aren't interested in the PVE (leveling) aspect of the game so their characters might not be high in level and it's not fair to have a character with reasonable IC skill lose to another just because they are higher level.

 

Though I suppose if they dueled in RP gear (most of which has little or no stats) and limited them to a few skills that make sense for their character's combat background it could be fair.

I think you're right honestly.  I mean I'm only level 15 my self.  Lol.  I'll need to build a set of base combat rp rule.  Only thing that I could see as a possible issue with rp dueling is that it might get confusing about what is going on with numerous people all typing fight actions at once. 

 

Course I could also be over thinking that part,  cause,  honestly,  who hasn't rped in a crowded room at least once.

 

Now as to a general combat system. My FC uses RP style supplemented with a very basic D20 roll. There are plenty online ones, we used this with great success last night in our own giant RP fight for our FC story. It made things take a little longer however. Also through our trials last night we decided that we needed to add small things like debuffs to rolls. For example a character was stabbed in the sword arm but continued to roll a d20, when he probably should have been subtracting between 2 to 4 on his rolls due to the bleeding and the injury itself. Though with such a large group, it might be better to just use the d20 roll, establish a combat order and god with that. We just did attacker did d20 roll, the defender did a d20 roll at the same time. If the attackers number was higher than the defenders then the attack hit.

 

Now this worked for us but we had a group of 6 or 7 fighting, not sure how big the groups will be for this, and it could get confusing fast.

^ This sort of system is what I've encountered the most and it seems to work OK. Rolling initiative before combat to set up the attack order, and then going down the list from there with hit/crit vs.  enemy dodge or whatever with roll ranges pared down or up depending on situational elements. Might take a bit especially if folks like to do flowery posts but it takes the in-game character level thing out of the picture since that really doesn't matter. :)

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