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What Race+Class/Job combination do you prefer?


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Currently, I have 2 characters: Hyur Midlander who is a Rogue/Ninja, and a Wildwood Elezen who is an Arcanist/Summoner.

 

Being a former World of Warcraft player and having been a roleplayer since I was 12 or so, the way I write a character's personality and background has alot to do with what race and class he is. FFXIV (and FFXI before it) introduced the ability to switch between classes/jobs on the same character...

 

... However, it is something I am STILL not all that comfortable with. Gameplay wise, I can see how effective it is, but as an RP'er, it disturbs how I form and play my characters. So I still usually have just 1 class/job per character (though I have tried a few other classes with my Elezen, I keep him as an Arcanist/Summoner).

 

And so I ask you guys, what Race and Class/Job combination do you prefer on your characters?

Do you have the same "stigma" as I do with having one certain class/job per character, or do you enjoy having your character be every class/job the game has to offer? Maybe you prefer being a certain role, like the Disciple of Magic or only using Tank classes/jobs?

 

BONUS QUESTION!:

If you are going to make an Au Ra when the expansion comes out, what main class/job would he/she be?

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Race - Duskwight. They are just neat. They have a very Dalish elf vibe, if you are at all familiar with Dragon Age (even more so now that we have that glorious Gelmorra lore bomb). They are outcasts with no home to call their own, and they have a nice streak of rebel in them. Very freedom over order. Love that stuff. Plus they are an entire race of "not but bandits and thieves and killers." (Thanks so much for that Greens!) What is not to love?

 

Class/Job - I did not really have one when I made Yssen, at the time nothing fit. He is what he is and what he is is (Redacted). Being super used to job swaps from FFXI I adopted a policy of defining the character and then making use of several jobs that fit best. Never more than 4, always with 1 that would be considered primary. I also usually cut off jobs as well, with the character being unable to master or use the abilities attributed to that job. In Yssen's case, he is unable to use healing magic, and party support magic. While he is somewhat of a prodigy as far as aether manipulation goes, his mastery is limited to that which is rooted in/for the self and used for aggressive/destructive purposes. That said his 4 root jobs are NIN, BLM, (Redacted), and (Redacted). With his 4 jobs he can never touch being BRD, WHM, SCH, and SMN.

 

All things being equal, if I had to pick just one that fit the most... NIN. Hands down. It hits too many stupid levels of sense. Seriously. Jaques and Chiane never let me go a day with out saying some the to the effect of "NIN makes all the sense!" Lul.

 

Love threads like this btw. TY for posting bits! ^ ^

 

BONUS QUESTION! - Maybe. Maybe for Leion (alt of MYSTERY!), but even then given that he is (Redacted. Lots of Redacted.) it may not make a whole hell of a lot of sense. Still, I am thinking about it, and DRK would be the job.

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I think FFXIV offers you another way to view a character, the fact that you can have all the classes available with some xClass skills too.

 

So I would say that you come up with a concept that you want, then see how it fits against what is available. From the specialist scholar who has really gotten to the top of that profession, down to the jack of all trades that has a bit of each. 

 

Remember the difference comes from your RP not the game skills the toon has. You decide how this goes, what level of skill etc..

 

With that said, my approach was to RP Nebula through that base level competency and some strengths. Her main path was Archer > Bard > Healer, such that now she is a Hedge Witch doing alternative healing, but is still handy with a bow. On her way she was forced to learn the basics of the other forms of magic and combat, she will never be the Black Mage or even Conjurer, she is a Witch with her own RP wrap. Crafting wise she can't cook and has some basics in Wood/BTN from her archer days, Gems is where she has focused and the closest I got to this was Goldsmith.

 

Hope that helps.

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I'm forever and always a Roegadyn, because it's such a unique race...and in-game it ended up also being remarkably unique. That said, even with the explanation of the Hellsguard, I still have that old tired trope of the big beefy races being the big beefy jobs. As such, Steel will always be the heavy hitter or tanker classes. It's a mental limitation that I just can't seem to shake.

 

My one alt is an Elezen, again because it seemed unique enough in-game once more and I'm just intrinsically drawn to races that are generally less selected. This time she's a little bit more flexible in terms of makeup--she can be a wily wood elf archeress, or a wise magics caster or--as I'm writing her--a lithe and swift hand-to-hand fighter.

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No offense to any Roegadyn 

 

But don't they look funny as NIN? Running around like that with those tiny ass knives and the clumsy looking mudra lol

 

I mean the female Roe can make it work no problem but the males just look dorky.

 

It's precisely why Steel isn't ever touching the class, I completely agree. I even took it under consideration when I made my Elezen--she's the lowest possible height slider so her lankiness didn't make her Pugilist animations look too awkward to me. xD

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Have any of you actually... played a Roegadyn with daggers? They are not small.

 

http://imgur.com/a/FFzAM

 

The relic ones are taller than a Lalafell. It also seems the trope of muscle bound brute is coloring perspectives of what races belong to what class.

 

Humorously, both my main characters fall into both spellcasting Hellguard and Ninja Hellguard. In the case of the spell caster, I consider him fit and muscular, but not a hulking mass of strength (still stronger than a Highlander but certainly not the strongest Reogadyn in any way). I would assume that the more complex and intense magic would also take a considerably physical endurance. My Ninja (well I am not sure how 'ninja' he is, still debating that) is a typical large Roegadyn but slightly more lithe in comparison to bulging muscles that a typical axe wielding Seawolf but certainly is not lacking in strength.

 

Sheer size really doesn't restrict the ability of a character or (someone IRL) from being flexible, nimble, or intellectually focused.

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Have any of you actually... played a Roegadyn with daggers? They are not small.

 

http://imgur.com/a/FFzAM

 

The relic ones are taller than a Lalafell. It also seems the trope of muscle bound brute is coloring perspectives of what races belong to what class.

 

Humorously, both my main characters fall into both spellcasting Hellguard and Ninja Hellguard. In the case of the spell caster, I consider him fit and muscular, but not a hulking mass of strength (still stronger than a Highlander but certainly not the strongest Reogadyn in any way). I would assume that the more complex and intense magic would also take a considerably physical endurance. My Ninja (well I am not sure how 'ninja' he is, still debating that) is a typical large Roegadyn but slightly more lithe in comparison to bulging muscles that a typical axe wielding Seawolf but certainly is not lacking in strength.

 

Sheer size really doesn't restrict the ability of a character or (someone IRL) from being flexible, nimble, or intellectually focused.

 

Oh, I'm not saying people SHOULDN'T be allowed to be RoeNinja. I'm personally just finding it hard to get over visually. If there were a few more options of body style then it'd be simpler for me to navigate. And I haven't played the combination, but have seen it in action on the field.

 

Again. This is all a personal failing of perception and my own admitted inability to write a Roegadynja compellingly. I even said so in my first post:

 

...I still have that old tired trope of the big beefy races being the big beefy jobs. As such, Steel will always be the heavy hitter or tanker classes. It's a mental limitation that I just can't seem to shake.

 

Highlights added for emphasis. If you can pull this off, then that's awesome. Matter of fact I'd ask for tips. :3

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Stuff wrote.

 

Oh, I'm not saying people SHOULDN'T be allowed to be RoeNinja.  I'm personally just finding it hard to get over visually.  If there were a few more options of body style then it'd be simpler for me to navigate.  And I haven't played the combination, but have seen it in action on the field.

 

Again.  This is all a personal failing of perception and my own admitted inability to write a Roegadynja compellingly.  I even said so in my first post:

 

Stuff you wrote

 

Highlights added for emphasis.  If you can pull this off, then that's awesome.  Matter of fact I'd ask for tips.  :3

 

Oh, I wasn't directing my post at you, sorry! Just addressing the 'small ninja knives' and how I deal with large races and less form fitting classes.

 

I do understand the physical appearance issues with some classes. I cannot roll a midlander or elezen because their neck doesn't match their body in my opinion (this is a personal opinion that I wish I could get over). This can be addressed by gear choice to trick the eyes or conceal the aspects that bother the individual.

 

RP wise, the matter of size should only actually come into affect in instances of things with size comparisons. Naturally, my Roegadyn ninja isn't going to be able to fit his fingers into as small spaces as lalafell. However, he is comfortable in his own skin so he would have ways to deal with that rather than it being an awkward matter. A character should not be awkward in his own skin unless he if by magic he suddenly is a different size. (Fantasiaed Lalafell into a Reogadyn would be a barrelful of awkwardness and clumsiness)

 

Basically, the way I deal with classes that seem unusual for the character, is I don't.  Unless they are just learning a new skill (a pugilist novice learning the forms for the first time) or using things not designed for him (a Roegadyn having to use a sword designed for a Miqote) a character should be used to their body and how to make things work for them. If the 'animations' for an attack seem odd to me for the race, I merely change my perspective of how my character does it in RP rather than denying the ability for the character if ICly he can do it.

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Logical: Wildwood Archer/Bard. It says somewhere (i forget where) in the lore that Wildwood Elezen have very good hearing and eyesight. That, coupled with my headlore of them being culturally rich leads me to believe they would make good archers and bards.

 

My preference: Wildwood Lancer/Dragoon. I don't recall the specifics, but I'm pretty sure Ishgard is a place where Hyur and Elezen live together in relative harmony (you know, aside from the endless dragon war). I feel like a smaller-framed person, like a midlander Hyur, would be more acrobatic than a gangly Elezen. Still, I like to think the Elezen has grace and maybe even a bit of status as the first-born of Eorzea. This makes me really enjoy seeing Elezen Lancers/Dragoons. Like. . A time-honored tradition type thing.

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I have OP's "problem" as well. I simply can't level all the jobs on a single character, because each job has a different charisma and my characters' personalities are more important than a convenient gameplay. I wish I had a different mindset (game would be easier), but I just can't *laughs*.

 

As for my Au Ras, my first one will be a ninja. Not literally a ninja, she'll just know to use small blades. I chose this job because I see her as a fragile girl who still has some notion of how defend herself; she doesn't possess much strength, but she's fast. Ninja was the most similar to that idea.

 

My second Au Ra will be an Astrologian. No physical strength, no agility; the damage she causes isn't physical either. She will be protected by a loyal and almost soulless guardian (a male Au Ra Dark Knight).

 

Just for the record, I really wanted to play Machinist, but I just can't imagine a machinist Au Ra. It doesn't suit the charisma I have in mind for mine.

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I'm not sure if this was what you meant, but I'll list the races that are my favourite/the most fitting to the job in my opinion:

 

((Note: This is for aesthetics))

 

 

White Mage -

Female, Hyur midlander

Female, Lalafel anything(I can't tell the difference)

 

Scholar -

Female Elezen opposite-of-duskwight

Lalafel anything

 

Astrologian -

Female, Miqo'te anything(more partial towards Moonkeeper possibly)

Female, Au Ra anything(also more partial towards the "moonkeeper" subrace)

 

Black Mage -

Lalafel anything(I can't tell the difference; slight male preference)

Male, Elezen Duskwight

 

Dragoon -

Elezen Duskwight

Miqo'te anything

 

Ninja - 

Miqo'te anything

Hyur Midlander

 

Monk -

Male, Hyur Midlander

Male, Miqo'te Sunseeker

 

Bard -

Female, Miqo'te Sunseeker

 

Paladin -

Lalafel anything

Male, Hyur Midlander

Female, Hyur Midlander (not what I typically see but honourable mention for being cute)

 

Warrior -

Male, Roegadyn anything

Male, Au Ra anything

 

Dark Knight -

Male, Au Ra anything

Male, Hyur Highlander

 

 

 

 

Having said that, I have male, midlander warrior. Also this is not to say that I don't particularly like anything else, they're just the more "official" races attributes to the class in my book. Female, sunseeker paladins and warriors are also really cute.

 

Not mentioning gunner since I don't really know. Also no mention for Summoner since I have no idea what they do other than make some random Egis appear around the map.

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Elezen for life, naturally. As for jobs, I like FFXIV's system in that I can change jobs whenever I want, and I have almost all of them capped at this point - but I only use a few of them IC. I play Yvelont as a former knight of Ishgard turned ranger of the wild. This means he is quite adept at most forms of melee weaponry, especially the polearm, one and two-handed swords, mace/morningstar (one day! maybe!) and the axe, in that order. I generally keep to one actual JOB RP-wise, and for Yvelont, that is Dragoon.

 

Yvelont is a capable enough archer, and will often use one in his patrols of the Twelveswood or for hunting game elsewhere, but he knows his talents are best suited to melee combat.

 

As for the decidedly NOT IC jobs: He has absolutely no skill with thaumaturgy, conjury, ninjutsu, or arcanima. He lacks the subtlety required to be a stealthy dagger-wielding rogue, and while he could probably hold his own unarmed in a bar-fight, a fist-fight with a properly trained pugilist would end with Yvelont reduced to a breathless mound of defeated flesh. :P

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Have any of you actually... played a Roegadyn with daggers? They are not small.

 

http://imgur.com/a/FFzAM

 

The relic ones are taller than a Lalafell. It also seems the trope of muscle bound brute is coloring perspectives of what races belong to what class.

 

Humorously, both my main characters fall into both spellcasting Hellguard and Ninja Hellguard. In the case of the spell caster, I consider him fit and muscular, but not a hulking mass of strength (still stronger than a Highlander but certainly not the strongest Reogadyn in any way). I would assume that the more complex and intense magic would also take a considerably physical endurance. My Ninja (well I am not sure how 'ninja' he is, still debating that) is a typical large Roegadyn but slightly more lithe in comparison to bulging muscles that a typical axe wielding Seawolf but certainly is not lacking in strength.

 

Sheer size really doesn't restrict the ability of a character or (someone IRL) from being flexible, nimble, or intellectually focused.

Yes I have and I've seen em.

 

You see a Roe with maddening dagger or cobalt basalards and you will lol

 

The level 50 daggers no matter which one are all oversized (SL knives are bigger than the sword relic) so you'd more likely call those short swords than actual daggers.

 

Just an observation, not saying you can't pull it off.

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Lalafells as tanks. Meh. Just can't see it as an IC thing.

Then you have a game like Blade & Soul where Destroyer is exclusive to the big race (Gon) and the small race (Lyn) can't roll as Kung-Fu Master, Assassin, or regular Blade Master (they have their own racial variant with more magic emphasis) just because of this exact problem.

 

Personally, I prefer to have the option available. Even if some people can't wrap their heads around it, it's just too limiting to only be able to play classes that "make sense" for the character's physical size, especially when the game has an out in the form of the metaphysical medium that permeates the entire universe (aether, ki/chi, the Force, reiatsu, chakra, whatever the hell you wanna call it).

 

That being said, I still like to play my characters as at least making some semblance of sense for what they're doing, i.e. if she's a melee combatant she's going to have a really good build with good muscle definition, low body fat, etc., etc. I'm especially not a fan of flabby, soft-looking girls going toe-to-toe with others in melee combat. It's just wrong. Yet it's so bloody common because the girls are designed to look pretty rather than look like they can handle themselves.

 

But I digress. Getting back to the topic, I do tend towards race/class combinations that make sense for the characters' builds, but I do also enjoy subversions to a degree. Seeing someone underestimate someone else because of their size and then paying for it is quite fun, after all... at least, until it gets overused. But anything can be worked to death if repeated often enough with no nuance or care.

 

As far as in-game classes go... yeah, I pretty much only level the classes that make sense for my character. It's completely unnecessary and my character doesn't use any job abilities anyway, but it's something I just like to do. Because I can. In T'rahnu's case she simply knows no magic whatsoever, in exchange for physical abilities that could be classed as 'extraordinary'. I play her as a weapon master who is a jack-of-all-trades but not necessarily a master of any particular fighting style (that being said, her knowledge of so many combat styles means she has a natural advantage against any opponent whose style she can recognize, which is most of them). I also make sure she's old enough ICly to where this actually makes some semblance of sense. ;)

 

That being said, I still play her as her jobs in-game because obviously it would be really rude of me to compromise the play of my party members just for the sake of staying IC. She doesn't use Bardsong or Defiance or Mudra ICly but these things are necessary to keep up with other players so I'll just bite the bullet and keep at it.

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Part of the reason I picked up Tera was because (at launch) all classes were available to all races and genders. I personally really like the contrast when a small-framed character gets a big weapon or a large-framed characters gets to be speedy and agile. I don't have any real "preference" for matching races with classes in this game either; game NPCs tend to fill in the blanks anyway.

 

8e7d3ce96a.gif

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Part of the reason I picked up Tera was because (at launch) all classes were available to all races and genders. I personally really like the contrast when a small-framed character gets a big weapon or a large-framed characters gets to be speedy and agile. I don't have any real "preference" for matching races with classes in this game either; game NPCs tend to fill in the blanks anyway.

 

There is something really satisfying about seeing a tiny person kick major ass. :lol: I am heavily biased in this, however, because my main in Tera was an Elin Berserker. (Which is a part of the reason the race-class locks in Blade & Soul really piss me off... Not that it matters since we're never getting that game.  /bitter)

 

On one hand, I do like to see a bit of logic between what a person is capable of and their build... sometimes. On another hand, some things can be justified if they're explained well, handled with enough creativity, and/or if people just open their minds a bit. Lalafell are a little different in this regard (for me) because SE wants us to take them seriously... but then they give them such cutesy emotes and voices. It's kind of jarring, especially whenever I see Lalafell villians.

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It's just not RP-related for me. Seeing a tiny lalafel charge headlong into danger and carry the team to victory is just too cute and too awesome for words(back when Garuda extreme was still tough I found it so inspiring, haha). I love lala tanks. If I were to take them and their size seriously then I'd say lalafels have no business being anything other than mages.

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Tiny people who kick ass are wonderful. I keep having this itch to play a serious Lalafell similar to a halfling rogue I played in D&D and on an NWN persistent world in the past. I think the Machinist job is going to be the catalyst I needed to really get that going. I can't wait.

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*Dreamy sigh*

 

Hahahahaha, this made me laugh a bit >w<

 

My friend will me making a female, Astrologian Au Ra herself whereas I will be almost certainly making a male, Dark Knight Au Ra.

 

My second Au Ra, a female, won't really have a story of her own, not one that will be RP'd anyways(and therefore just some fluff for myself), so I have given her significantly less thought. I might make her a Dragoon.

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I'll be honest here - I like bending stuff. NEVER tell me "this can't be done" or "this goes against the lore" or "this would be highly inefficient" because I will find that little damned piece that says I can do it, I will do it, and I will laugh/cough all the way to the bank getting some awesome RP and tells complimenting me on my character while you hold that L(ore) in your chest.

 

So, as such, here we go :

 

Hyur

Midlander - Anything goes here, really. Not much we can say that Midlanders can't do. Kell being a Midlander I'm already having him study various paths anyway (primarily because I can't make an alt on Balmung ;.; )

Highlander - Lancer/Dragoon. According to the map Ala Mhigo is close enough to Ishgarde that I could see one heading to Grid/Coerthas and aligning themselves with the Lancers' guild, then bullshitting my way into DRG.

 

Elezen

Wildwood - Gladiator/Paladin. They have the dedication to become Paladins out the gate for sure and I could definitely see it.

Duskwight - Marauder/Warrior - Thaumaturge/Black Mage. Live in seclusion away from society? Check. Have a possible hate-on for the Wildwood and Gridania? Check. Want to ravage whatever is in their way and would be fairly effective against these fucking trees? Triple check.

 

Lalafell

Plainsfolk - Marauder/Warrior - Archer/Bard. People give others shit for running anything physical with Lalas, when the Plainsfolk are a common sight within the Yellowjackets of Limsa Lominsa. Sorry but y'all are wrong to be hatin' on my Lala bros. Archer/Bard is mostly because I plan on having my 2nd or 3rd character as a Lala bard, though in the bard sense, not the job sense. Still carry around a bow though.

Dunesfolk - Arcanist/Summoner/Scholar - Gladiator/Paladin - The Scholar line seems heavily for Dunesfolk, who are mostly loners who want nothing to do with others and just want to count coin and research all day. However, one who has seen action and became a Summoner would be an interesting sight. In addition, Laladins remain the most noble of creatures.

 

Miqo'te

Seekers of the Sun - Marauder/Warrior - Most of them live in the desert. True. Still, what better way to show your superiority as a future Nuhn but currently Tia than CRUSHING THE FUCK OUT OF YOUR OPPONENT WITH A MASSIVE AXE. Only way I'd ever play Miqo, and Kell is my Warrior, so none of that will ever be happening

Keepers of the Moon - Thaumaturge/Black Mage - Best way to stick it to Gridania and their silly anti-poaching laws would be to study the one art that goes counters to their conjury, and set some Wood Wailers on fire.

 

Roegadyns

Sea Wolves - Pugilist/Monk - Why? There are several ways to fight with a closed fist, and a dude that's as big as an ogre wanting to learn how to move smart? Gonna be a rough and tumble powerhouse. Plus, they got good balance from their experience on the sea, and balance is definitely needed for your average PUG/MNK moves.

Hellsguard - Conjurer/White Mage - Because we don't know of the traditions of these Abalathia's Spine people and I'm pretty damn sure they don't all pick up a halberd. I could see one wanting to hear the mountain as the conjurers do the forest, and losing themselves into study of the Conjurer's art.

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