Hydaelyn Role-Players
"Lore-friendly" or not Jobs - Printable Version

+- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18)
+-- Forum: Community (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=8)
+--- Forum: RP Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=13)
+--- Thread: "Lore-friendly" or not Jobs (/showthread.php?tid=8388)

Pages: 1 2 3 4 5 6 7 8 9


RE: "Lore-friendly" or not Jobs - Kage - 09-23-2014

Berrod.

Berrod please.

You're not Lee or Gai. Thanks.


RE: "Lore-friendly" or not Jobs - Zyrusticae - 09-23-2014

Lee or Gai would actually be excellent examples of how opening a chakra could work.

Except for the crippling near-death (or actual dying) when you're finished part. Hmm, on second thought, maybe not so great? It seems like opening a chakra in FFXIV is considered a permanent change to your very being, rather than something to do temporarily for a sudden boost of power.

Either way, it's something just about anyone can do, provided they know the right places to fight.


RE: "Lore-friendly" or not Jobs - Berrod Armstrong - 09-23-2014

(09-23-2014, 03:47 PM)Zyrusticae Wrote: Lee or Gai would actually be excellent examples of how opening a chakra could work.

Except for the crippling near-death (or actual dying) when you're finished part. Hmm, on second thought, maybe not so great? It seems like opening a chakra in FFXIV is considered a permanent change to your very being, rather than something to do temporarily for a sudden boost of power.

Either way, it's something just about anyone can do, provided they know the right places to fight.
That's right! Every chakra that he opens permanently alters what he's capable of.


RE: "Lore-friendly" or not Jobs - Kage - 09-23-2014

Could one learn and train under another Monk on how to open the chakras?


RE: "Lore-friendly" or not Jobs - Berrod Armstrong - 09-23-2014

(09-23-2014, 04:02 PM)Kage Wrote: Could one learn and train under another Monk on how to open the chakras?
Yessir!


RE: "Lore-friendly" or not Jobs - ArmachiA - 09-23-2014

Berrod, your excitement in this thread is adorable. Just sayin.


RE: "Lore-friendly" or not Jobs - Berrod Armstrong - 09-23-2014

(09-23-2014, 04:12 PM)ArmachiA Wrote: Berrod, your excitement in this thread is adorable. Just sayin.
LOL, you made me read all my posts again and I'm here like what the hell is wrong with that guy. I really enjoy discussing job lore ESPECIALLY MONKS AAAAAAAHHHH because it opens up a whole other side of the game. 

I mean, it's fun to roleplay citizen number 3 selling boiled potatoes at the side of the road, or soldier #5, but it's ALSO fun to roleplay that guy with a soul crystal who's just doing his best to learn the arts that have been passed down with it. 

I see people saying, "HARUMPH, YOU SHOULDN'T ROLEPLAY THIS AND THAT BECAUSE HEM HEM HRMGH." And I'm like...it's a game! Sure there are certain rules and guidelines surrounding a lot of the things, but there is no reason for something perfectly playable to be taboo. Take the concept, challenge yourself with it, work with it, and turn it into something that you and the people who can roleplay with you will enjoy. It's all about fun in the end.


RE: "Lore-friendly" or not Jobs - Leanne - 09-23-2014

(09-23-2014, 04:18 PM)Berrod Armstrong Wrote:
(09-23-2014, 04:12 PM)ArmachiA Wrote: Berrod, your excitement in this thread is adorable. Just sayin.
LOL, you made me read all my posts again and I'm here like what the hell is wrong with that guy. I really enjoy discussing job lore ESPECIALLY MONKS AAAAAAAHHHH because it opens up a whole other side of the game. 

I mean, it's fun to roleplay citizen number 3 selling boiled potatoes at the side of the road, or soldier #5, but it's ALSO fun to roleplay that guy with a soul crystal who's just doing his best to learn the arts that have been passed down with it. 

I see people saying, "HARUMPH, YOU SHOULDN'T ROLEPLAY THIS AND THAT BECAUSE HEM HEM HRMGH." And I'm like...it's a game! Sure there are certain rules and guidelines surrounding a lot of the things, but there is no reason for something perfectly playable to be taboo. Take the concept, challenge yourself with it, work with it, and turn it into something that you and the people who can roleplay with you will enjoy. It's all about fun in the end.

100% Agreed! I love to show the Bard part of Leanne when RP allows me to! It is refreshing, and open new venues also to those who decide to pry into Leanne's knowledge.

That, and her teacher is a moogle. Nuff said.


RE: "Lore-friendly" or not Jobs - Unnamed Mercenary - 09-23-2014

(09-23-2014, 04:24 PM)Leanne Wrote: That, and her teacher is a moogle. Nuff said.

Moogles are adorable. Nobody can possibly argue with that. It is fact.

But Tonberries are way cuter. Debatable fact.


RE: "Lore-friendly" or not Jobs - ArmachiA - 09-23-2014

I agree. I kind of have a reputation on being super rigid with lore, but really I'm not. I really, really think it's way more fun to wrap your character around the lore, weaving it within the lore, to make it fit, then it is to barrel through the lore and breaking it, especially when 95% of the time the character concept will work with a little lore research and maneuvering, and you'll look super cool knowing your character is perfectly lore compliant.

This is a fantastical game. There is lore for mostly everything people want to do. It's Final Fantasy after all, things get crazy as hell. Some of the lore of this game is crazier than any special snowflake character you can think up. I really really like the lore they give us in this game and would love if they just gave us more (*cough*The Twelve*Cough*)

On Jobs, I don't see anything wrong with playing a Job, if that's what you want. Armi is an Archer who happens to sing, but I certainly don't care if people RP they have magical songs. As long as it's lore compliant who am I to complain?*

*THis isn't to say I won't have an opinion, but my opinion literally means nothing if it's perfectly in line with lore.


RE: "Lore-friendly" or not Jobs - Kage - 09-23-2014

Armi you have a reputation for your poor Armi who seems to get hurt in more ways then one a lot. *sagenod*

I think it's totally interesting to try to weave the lore around and challenge people to go for the jobs that seem "restricted" because... seriously? If they can make a great story for it... I want to be in there. Please. Let know that delicious story. :o


RE: "Lore-friendly" or not Jobs - Hiro - 09-23-2014

I've noticed a good chunk of FFXIV's roleplayer base (and not ALL) take lore quite heavily into account. More often than not I see people use the argument, "Lore is to be followed not ignored" or, "Why Roleplay in a universe if all you're going to do is ignore the lore presented thereof". There have been times I often feel that its almost out of hand compared to most games and communities I've been a part of over the years. That said, I lean quite heavily to lore myself keeping fully in mind that the game wasn't created to be Roleplayer friendly, that it was a project initially meant to follow the spirit of the Final Fantasy Franchise despite being an MMO. Thus I quite happily glance over the more restrictive things or, work out ways around them like many have pointed out in this thread simply by avoiding use of job titles or even class titles, etc.

In my mind there is no wrong way to Roleplay. Everything has a place in the world of Roleplay, and while I may not appreciate or even want to acknowledge the existence of something brought into the world by another mind, I've no right to deny another Roleplayer anything. For me this includes use of jobs, the use of classes, importing non-existent or undefined elements, really anything that anyone else may bring into the game. No one can ruin my Roleplay or immersion but me, not even Narutoske Uzuhyuugalolsharingan desperately trying to tell me he's a Shinigami unless I really let it bother me. I'm not required to consider every encounter and ever Roleplay "canon" to my characters existence and it's very difficult to do so, however some do which is fine.

All of the jobs, including Ninja I imagine have the inherent issue that, the lore presented in them is information really only privy to the Player Character in their role as the Warrior of Light and Champion of Eorzea. Almost all of the classes involve the Player learning new things that aren't even predominantly known about. Most cases we're interacting with hard to find specialists who have spent their lives uncovering the information we're considering lore. Even the Paladin Storyline, which is probably the least restrictive of the Jobs that I can think of, still puts a heavy restriction on it's open Roleplay applications, especially with regard to Sultansworn. This I feel puts a restriction on what lore actually is, just because we know of it intricately from an OOC perspective does not mean we should really understand it from an IC perspective, further what do we get to consider IC worthy knowledge? FFXIV is especially complex for these types of questions.


RE: "Lore-friendly" or not Jobs - ArmachiA - 09-23-2014

(09-23-2014, 04:36 PM)Kage Wrote: Armi you have a reputation for your poor Armi who seems to get hurt in more ways then one a lot. *sagenod*

SHE SURE GETS STABBED A LOT.

At least sharp objects are lore compliant Bouncy


RE: "Lore-friendly" or not Jobs - Kage - 09-23-2014

(09-23-2014, 04:53 PM)ArmachiA Wrote:
(09-23-2014, 04:36 PM)Kage Wrote: Armi you have a reputation for your poor Armi who seems to get hurt in more ways then one a lot. *sagenod*

SHE SURE GETS STABBED A LOT.

At least sharp objects are lore compliant Bouncy
... they should be. You would rather her be stabbed by spoons? D:


RE: "Lore-friendly" or not Jobs - Edgar - 09-23-2014

(09-23-2014, 01:45 PM)Berrod Armstrong Wrote: Going by that logic means that all player characters are also members of the Scions.

You do realize that out of all the members of the Scions/Crystal Braves, Minfillia and your character are the only ones with the Echo?

Statements like these make me question whether or not some of you have even played the Main Scenario in its entirety (Or rather, 2.0-2.3).