Wow, absolutely NO ONE picked prudence OR sloth. LOADS of charity and fortitude in here. And I just have to lol @ the number of people who picked pride (12 on the first page alone!)
Well, allow me to be the combo-breaker (and the ultimate hipster) here:
T'rahnu has Prudence as a virtue and Sloth as a vice.
As a natural pragmatist, she is greatly cautious of any opportunity that seems 'too good to be true', and will not take great risks even when the rewards clearly outweigh the risks. She's very, very careful about picking her jobs and her targets and will bug the heck out of there when things start to even remotely look like they're going south. If you're leading a treasure or bounty hunting team, she's probably NOT someone you want running with you, as she's just a little too unreliable for the really difficult jobs. Of course, this is something you'd have to weigh against her rather considerable skills.
The sloth thing is complicated, but the truth is simply that she is almost unnervingly naturally talented and never really had to work very hard to get what she needed in the first place, and the idea of 'hard work' is essentially alien to her. She will not engage in any hard physical labor if she can at all avoid it, and she'll defer to others to solve particularly difficult problems if she has the option (though these problems usually lie outside of her expertise anyway - things like magic or complex mathematics, and so on). While she is skilled in many forms of combat, in hunting, in navigation, and so on, and trains her body very well, she considers these activities relaxing and very different from 'work'.
Well, allow me to be the combo-breaker (and the ultimate hipster) here:
T'rahnu has Prudence as a virtue and Sloth as a vice.
As a natural pragmatist, she is greatly cautious of any opportunity that seems 'too good to be true', and will not take great risks even when the rewards clearly outweigh the risks. She's very, very careful about picking her jobs and her targets and will bug the heck out of there when things start to even remotely look like they're going south. If you're leading a treasure or bounty hunting team, she's probably NOT someone you want running with you, as she's just a little too unreliable for the really difficult jobs. Of course, this is something you'd have to weigh against her rather considerable skills.
The sloth thing is complicated, but the truth is simply that she is almost unnervingly naturally talented and never really had to work very hard to get what she needed in the first place, and the idea of 'hard work' is essentially alien to her. She will not engage in any hard physical labor if she can at all avoid it, and she'll defer to others to solve particularly difficult problems if she has the option (though these problems usually lie outside of her expertise anyway - things like magic or complex mathematics, and so on). While she is skilled in many forms of combat, in hunting, in navigation, and so on, and trains her body very well, she considers these activities relaxing and very different from 'work'.