Honestly getting paid to leave a plot is not very different from selling wedding bangles. It's possible, it can be done, but Yoshida said to "please don't do it".
The way I see it, housing the way it is currently intended, is supposed to work in the way that you buy a plot, and when you no longer want it, you just relinquish it and leave it for anyone else to take it. You're not supposed to get gil back from relinquishing a plot, from the game or from other players. If SE wanted house owners to get money for relinquishing a plot, they would've already implemented a sell system or a refund system.
The lack thereof of said system is, to me, a sign that they don't want you to get gil for leaving a plot, and I think this is where the "violation" stands. Housing is a gil sink, and thus is not supposed to be a way to make profit off of it (example: claiming a small plot for 5M and then trying to make someone pay you 15M to leave it). Just like selling bangles, you are doing something that they did not want to be intended in the game, but that at the same time they cannot contrast because the mechanics allow it.
So again, it's more a case of "please don't do it".
The way I see it, housing the way it is currently intended, is supposed to work in the way that you buy a plot, and when you no longer want it, you just relinquish it and leave it for anyone else to take it. You're not supposed to get gil back from relinquishing a plot, from the game or from other players. If SE wanted house owners to get money for relinquishing a plot, they would've already implemented a sell system or a refund system.
The lack thereof of said system is, to me, a sign that they don't want you to get gil for leaving a plot, and I think this is where the "violation" stands. Housing is a gil sink, and thus is not supposed to be a way to make profit off of it (example: claiming a small plot for 5M and then trying to make someone pay you 15M to leave it). Just like selling bangles, you are doing something that they did not want to be intended in the game, but that at the same time they cannot contrast because the mechanics allow it.
So again, it's more a case of "please don't do it".
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.