Correct me if I'm wrong, but the impression I got from OP was three arguments:
1. People play what they like and in their own personal style.
2. It's unfair to aggressively pass judgement on others based on assumptions and confirmation bias.
3. People use those opinions to force others to follow a consensus, and that ruins the diversity of RP.
In no way does this argue anywhere you shouldn't have opinions on other people's RP, or have preferences about what RP you enjoy. It seems to me more about the way people with strong opinions about RP, often based off subjective and flimsy reasoning, try to use aggressive criticism as a method of hammering in nails that stick out as a method of creating some sort of false consensus about what is appropriate RP and what is [Insert spurious judgement buzzword here]. The idea seems to be less to just blindly accept whatever RP comes your way without regard for your own tastes and convenience (The OP even acknowledges everyone is busy and doesn't have time to RP with random strangers always.) and to instead avoid aggressively pushing your judgement, so that RP styles can diversify rather than bottleneck. Having an open mind is not the same as liking everything. That would be impossible for even the most generous of us.
I think there's plenty of conversation that goes on here and outside of the forum that shows the judgement is often malicious, and only appears outwardly to be an attempt to help "wayward" RPers who deviate from the norm. Usually that sort of activity is defended as trying to improve the community. Besides, RPC isn't the entirety of the RP community, and any consensus we attempt to establish for the good of community standards is flimsy at best.
I think it's fine to be honest in chardev threads about the fact that the RPC has plenty of pedants and purists who will cast scorn upon the special, but a lot of times those threads invite peoples' airy opinions about "in my super elite twenty years of RP experience, x type of character always means y type of player." Personally, were I the other player, I'd probably stop reading right there, because it serves absolutely no purpose other than to tell the prospective RPer what kind of people they're facing. If you are "y kind of player," you're not going to want to engage with the forumite who is suspicious of you. If you aren't, nothing you say is going to convince that forumite you are an exception to their sagely assumptions.
It's why my favorite posts in those threads tend to ask what purpose the "aberrant" character trait serves in the player's RP, and if an alternative might not serve the same purpose. It doesn't invoke subjective standards; it just focuses on getting the player what they want in a way that doesn't isolate them from others.
Generally it's sort of what I mean when I say RPers want to make others NPCs in their own story. Some just really want others to play in a way that protects their verisimilitude, and try to enforce it. There's always the horror story of the overpowered PC who steals the scene and eats the scenery while everyone else is ignored. But I think far more common are people who badly want the setting to be exactly as they imagine it, and see anyone who isn't building the same structure as a crack or flaw in it rather than another person's work. Accepting those other players and recognizing they're not innately bad seems to be the gist of having an open mind, not simply playing with all of them regardless of your misgivings.
1. People play what they like and in their own personal style.
2. It's unfair to aggressively pass judgement on others based on assumptions and confirmation bias.
3. People use those opinions to force others to follow a consensus, and that ruins the diversity of RP.
In no way does this argue anywhere you shouldn't have opinions on other people's RP, or have preferences about what RP you enjoy. It seems to me more about the way people with strong opinions about RP, often based off subjective and flimsy reasoning, try to use aggressive criticism as a method of hammering in nails that stick out as a method of creating some sort of false consensus about what is appropriate RP and what is [Insert spurious judgement buzzword here]. The idea seems to be less to just blindly accept whatever RP comes your way without regard for your own tastes and convenience (The OP even acknowledges everyone is busy and doesn't have time to RP with random strangers always.) and to instead avoid aggressively pushing your judgement, so that RP styles can diversify rather than bottleneck. Having an open mind is not the same as liking everything. That would be impossible for even the most generous of us.
I think there's plenty of conversation that goes on here and outside of the forum that shows the judgement is often malicious, and only appears outwardly to be an attempt to help "wayward" RPers who deviate from the norm. Usually that sort of activity is defended as trying to improve the community. Besides, RPC isn't the entirety of the RP community, and any consensus we attempt to establish for the good of community standards is flimsy at best.
I think it's fine to be honest in chardev threads about the fact that the RPC has plenty of pedants and purists who will cast scorn upon the special, but a lot of times those threads invite peoples' airy opinions about "in my super elite twenty years of RP experience, x type of character always means y type of player." Personally, were I the other player, I'd probably stop reading right there, because it serves absolutely no purpose other than to tell the prospective RPer what kind of people they're facing. If you are "y kind of player," you're not going to want to engage with the forumite who is suspicious of you. If you aren't, nothing you say is going to convince that forumite you are an exception to their sagely assumptions.
It's why my favorite posts in those threads tend to ask what purpose the "aberrant" character trait serves in the player's RP, and if an alternative might not serve the same purpose. It doesn't invoke subjective standards; it just focuses on getting the player what they want in a way that doesn't isolate them from others.
Generally it's sort of what I mean when I say RPers want to make others NPCs in their own story. Some just really want others to play in a way that protects their verisimilitude, and try to enforce it. There's always the horror story of the overpowered PC who steals the scene and eats the scenery while everyone else is ignored. But I think far more common are people who badly want the setting to be exactly as they imagine it, and see anyone who isn't building the same structure as a crack or flaw in it rather than another person's work. Accepting those other players and recognizing they're not innately bad seems to be the gist of having an open mind, not simply playing with all of them regardless of your misgivings.
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AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.
AV by Kura-Ou
Wiki (Last updated 01/16)
My Balmung profile.