I personally like that there's a limited availability of cross-class skills. I like having specific job roles.
A certain other MMO on the market right now did away with party roles almost entirely, instead giving every class the ability to do everything to some degree. All classes had offensive, defensive, healing and support abilities. Originally it was a selling point, you weren't completely boned if you couldn't find a healer or a tank. You could still manage. But (in my opinion at least), they ended up creating a game in which anyone of any class could solo their way through the whole thing. The only time you needed a party was for dungeons, and even then configuration didn't matter, you just took anyone regardless of class, zerged the whole thing and only paid attention to healing yourself.
After playing that for 6 months I found that I really missed defined job roles and the typical 'holy trinity'. I missed the strategy of forming a balanced party and having a plan, rather than just zerging as hard as possible. I missed the camaraderie of relying on others and being relied upon.
It feels great to be moving back to the balanced party dynamic.
A certain other MMO on the market right now did away with party roles almost entirely, instead giving every class the ability to do everything to some degree. All classes had offensive, defensive, healing and support abilities. Originally it was a selling point, you weren't completely boned if you couldn't find a healer or a tank. You could still manage. But (in my opinion at least), they ended up creating a game in which anyone of any class could solo their way through the whole thing. The only time you needed a party was for dungeons, and even then configuration didn't matter, you just took anyone regardless of class, zerged the whole thing and only paid attention to healing yourself.
After playing that for 6 months I found that I really missed defined job roles and the typical 'holy trinity'. I missed the strategy of forming a balanced party and having a plan, rather than just zerging as hard as possible. I missed the camaraderie of relying on others and being relied upon.
It feels great to be moving back to the balanced party dynamic.