(06-18-2013, 08:36 PM)Caysen Wrote: After playing that for 6 months I found that I really missed defined job roles and the typical 'holy trinity'. I missed the strategy of forming a balanced party and having a plan, rather than just zerging as hard as possible. I missed the camaraderie of relying on others and being relied upon.
It's understandable why people enjoy the trinity, but I just wanted to point out one specific thing. I'm not entirely sure where the "zerging" is coming from with having cross class abilities? In my experience with the situation, the same amount of planning for a party is still needed, and in some sense you still need a tank, DD, healer. But, with cross class abilities, it takes a lot of the stress off of each class. What's that you say? The tank can heal itself? The healer can withstand a couple of hits and contribute to the damage pool without having to JUST stick to healing?
Keep in mind, these added abilities don't outright replace the originals. Said tank might be able to touch themselves up every now and again, but still needs a healer of some sort of keep most of their health up. Said healer might be able to take more hits and put out more damage, but it's not on par with those who have a core class of a tank and a DD.
I don't know. Maybe I'm one of the few, but I get very bored with a class that's a one trick pony. Just my take on the matter!