I believe this is a subject that does arise rather often and it is quite detrimental when it regards the community's view on characters that simply appear to be entirely too special. The Mary Sue concept is often the primary label we tend to apply to characters that present themselves as either untouchable or masters of all. However, there is even a tasteful way one may endeavour into playing a Mary Sue character.
My personal view and basis on whether I enjoy a character or not has immensely to do with the grounded and solid design of what presents the character as believable. That is, believable within the tasteful parameters the world and lore permits. This includes believable positives and believable negatives, or perhaps a concept that is merely neutral on both ends of the spectrum. When a character is designed in such a way as to draw natural interest towards it and in addition does not create an atmosphere of desperation, that in turn displays well developed character conceptualisation and purposeful mental effort.
This in turn does not negate the reality that there are a vast plethora of various character personalities, from positive to negative and everything in between, but instead shows that there is a conscious decision to create a character that, although may have great negative traits, still has purpose behind the actions they perform.
This is simply my personal view on characters and the issue regarding how special one ought to be. In conclusion, balance is key and perpetual awareness of your character design is the most optimal state a player can place themselves in to remain continuously creative in a tasteful and healthy manner.
My personal view and basis on whether I enjoy a character or not has immensely to do with the grounded and solid design of what presents the character as believable. That is, believable within the tasteful parameters the world and lore permits. This includes believable positives and believable negatives, or perhaps a concept that is merely neutral on both ends of the spectrum. When a character is designed in such a way as to draw natural interest towards it and in addition does not create an atmosphere of desperation, that in turn displays well developed character conceptualisation and purposeful mental effort.
This in turn does not negate the reality that there are a vast plethora of various character personalities, from positive to negative and everything in between, but instead shows that there is a conscious decision to create a character that, although may have great negative traits, still has purpose behind the actions they perform.
This is simply my personal view on characters and the issue regarding how special one ought to be. In conclusion, balance is key and perpetual awareness of your character design is the most optimal state a player can place themselves in to remain continuously creative in a tasteful and healthy manner.