On point 1: There is a stigma with being a badguy. Or villain for that matter. And it's usually drawn to be a black-and-white affair in most peoples minds.
There can be so many variations of a badguy, that you can even mistake them for goodguys at times! Just people close themselves off from the chances or opening their minds up to perceive new way's to play the archeotype.
On point 2: Agreed.
There are no shortage of them. And they grow in number from what I have seen so far on the Gilgamesh server. The pure-and-good types who are unable to do wrong. Which I find a very bad way of storytelling and construction for that matter.
No one is perfect.
Everyone has an ego.
We all do bad things at some point in time.
So why make a character that is borderline Mary Sue/Barry Sue when it comes to the whole "Good" facets? It's rather dull to me. And the mass amount of them I have seen is mind numbing.
One the - stuff:
-Most assume Villain/Badguy/Baddie is a bad thing, and they will either hurt others in RP or cause excess drama. Lots of reasons.
-I've run into enough, without naming names-and without going back into other games then just this one. (And there are several in this game that I know of, and am trying to convert into more 'level headed' players with their characters.)
I choose against a goodguy, because I like playing the middle line. Good, bad and neutral all in one. Baer is a good guy, who will help you till he dies, but if he get's angry-he will ruin anything and everything. Including friendships and his life. And if you cross him, he will do the same. He has no problem with stealing or trafficking goods. He likes money.Â
He's able to fail as a human and add more to a story as a being then a flat-one-dimensional character. Which is what I am looking at as the stereotypical "Hero" that is becoming more and more common.
-Ofcourse there needs to be balance! There has to be balance in everything! Even the races, so then I can properly get Baer hitched.Â
There can be so many variations of a badguy, that you can even mistake them for goodguys at times! Just people close themselves off from the chances or opening their minds up to perceive new way's to play the archeotype.
On point 2: Agreed.
There are no shortage of them. And they grow in number from what I have seen so far on the Gilgamesh server. The pure-and-good types who are unable to do wrong. Which I find a very bad way of storytelling and construction for that matter.
No one is perfect.
Everyone has an ego.
We all do bad things at some point in time.
So why make a character that is borderline Mary Sue/Barry Sue when it comes to the whole "Good" facets? It's rather dull to me. And the mass amount of them I have seen is mind numbing.
One the - stuff:
-Most assume Villain/Badguy/Baddie is a bad thing, and they will either hurt others in RP or cause excess drama. Lots of reasons.
-I've run into enough, without naming names-and without going back into other games then just this one. (And there are several in this game that I know of, and am trying to convert into more 'level headed' players with their characters.)
I choose against a goodguy, because I like playing the middle line. Good, bad and neutral all in one. Baer is a good guy, who will help you till he dies, but if he get's angry-he will ruin anything and everything. Including friendships and his life. And if you cross him, he will do the same. He has no problem with stealing or trafficking goods. He likes money.Â
He's able to fail as a human and add more to a story as a being then a flat-one-dimensional character. Which is what I am looking at as the stereotypical "Hero" that is becoming more and more common.
-Ofcourse there needs to be balance! There has to be balance in everything! Even the races, so then I can properly get Baer hitched.Â
"Running is a good option." -