As most have already hit it, specially K's post, since people do use information they are given without even realizing it. It happens subconsciously for many, all I can really add to this is a suggestion of the way I do things.
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How I have done things in the past:
I tell people up front that I want consent for certain things like blood, violence, etc. And I let them know only what they must know. An example of that is I had a plot running in which my character had to be left in a certain room for the plot to carry onward so I warned them all OOCly that they can do what they're character would do, but ultimately, my character has to be left there. But I didn't tell them why, didn't tell them what happens, nor any other details.
I don't share my plot twists or my serious details until I am typing them up in the moment of things actually occurring, they never know what is coming in the next step.
This is something I find essential when running plots so you don't run into unintentional metagaming problems. I also find that this leads to a lot more 'wow' moments for the people participating since they weren't just going through the motions to get to a certain place in the plot since they knew the outcome.
Granted, depending on your scale of people involved, some may need to know more information if they are helping guide it along as well, but even then they don't need all the details and can be spoken to privately. An example of this is a friend I have at the very end of my plot, on a whim and not what I was planning to do in the first place, I asked if I could have my character corrupt his in private. So on the spot I was able to weave a different ending course (since nobody, not even him, knew how it was 'supposed' to end anyway) and do that while the other participants were left to experience it as it happened and be surprised by the outcome.
He was more than willing to allow it as it would then be an open door to another plot run (the corrupted part) that I could help build or he could build on his own. Most people I have run into are very willing to go along with things and trust the OOC leader's guide along the plotline.
I tell people up front that I want consent for certain things like blood, violence, etc. And I let them know only what they must know. An example of that is I had a plot running in which my character had to be left in a certain room for the plot to carry onward so I warned them all OOCly that they can do what they're character would do, but ultimately, my character has to be left there. But I didn't tell them why, didn't tell them what happens, nor any other details.
I don't share my plot twists or my serious details until I am typing them up in the moment of things actually occurring, they never know what is coming in the next step.
This is something I find essential when running plots so you don't run into unintentional metagaming problems. I also find that this leads to a lot more 'wow' moments for the people participating since they weren't just going through the motions to get to a certain place in the plot since they knew the outcome.
Granted, depending on your scale of people involved, some may need to know more information if they are helping guide it along as well, but even then they don't need all the details and can be spoken to privately. An example of this is a friend I have at the very end of my plot, on a whim and not what I was planning to do in the first place, I asked if I could have my character corrupt his in private. So on the spot I was able to weave a different ending course (since nobody, not even him, knew how it was 'supposed' to end anyway) and do that while the other participants were left to experience it as it happened and be surprised by the outcome.
He was more than willing to allow it as it would then be an open door to another plot run (the corrupted part) that I could help build or he could build on his own. Most people I have run into are very willing to go along with things and trust the OOC leader's guide along the plotline.