(10-30-2013, 06:27 PM)Olofantur Wrote:(10-30-2013, 05:55 PM)Kdath Wrote: But the dungeons and raids in WoW are connected to the story.
The story compliments the content. It's the framing device. It is not the content itself.
In your regular JRPG, yes, the story is the content. But I think that's a bad model for an MMO.
Perhaps your content =/= story comment is the crux of it, for me the story is the key piece of content, if I only wanted tab-targeting mechanics and roleplay I have other options, but none with the backdrop and narrative of Primals, Garleans and the like. The seemingly and sometimes literal shark jumping is one of a dozen reasons WoW and I parted. The dark, drama-ish narrative is what (aside from social events) is what keeps me interested.
For an MMO current content is generally another way of saying end game. Normally just shortened to 'content' for the sake of talking about whatever the most recently released patch/raids are, not necessarily the whole contents of the game.
In most MMO's your reward for getting to level cap is access to that content. You can now 'play the game for real' as it were as this is where most of the challenge and fun distractions open up.
In a single player JRPG your reward is the story line. You play through the game to experience the story and when you have beaten the game you get to know the ending.
FF14 is telling me I have to play this single player RPG while sitting next to tons of other fun people before I can play the MMO with them. I feel that this is a bad design choice.
Please read all the above with a soothing, British accented monotone.