Each player has different tastes; what is asinine for some isn't for others. Specially when the 'asinine playstyle' is what differentiates that class. If a player doesn't like it, he has other 7 classes that will hopefully do what he wants to do in a way he actually enjoys. Or...well, other four classes because we are talking about damage dealing.
I think TERA did that. It was hilarious, but in that game archers did more damage the closer they were to the target (something I hear happens in ARR's PvP). You could then play safely, staying away from your target, only having to worry about lunges and long range skills, kitting and basically being safe. Or you could get into the enemy's face and deal full damage while also having to worry about dodging the melee attacks and everything else.
If I recall correctly, mostly everyone went the safe route.
Quote:But I've legitimately never seen an MMO tune around "risk" a player takes by playing their class the way it's meant to be played.
I think TERA did that. It was hilarious, but in that game archers did more damage the closer they were to the target (something I hear happens in ARR's PvP). You could then play safely, staying away from your target, only having to worry about lunges and long range skills, kitting and basically being safe. Or you could get into the enemy's face and deal full damage while also having to worry about dodging the melee attacks and everything else.
If I recall correctly, mostly everyone went the safe route.