(01-13-2014, 01:58 AM)LiadansWhisper Wrote:There is no issue with the hitbox PvP wise except for sharp turn sprints around the corner on dividers but that is tricky to do and I commend anyone doing it well. The jump glitch which will be fixed soon is the only problem melee vs PvP wise.(01-13-2014, 01:51 AM)Anstarra Wrote:(01-13-2014, 01:35 AM)Aleister Wrote: Heated debate going on here. :surprised:
Indeed! Much as I remain uncertain as to the overall balance of Melee versus Ranged in this game, ESPECIALLY in PVP where we need specific abilities, as Melee, to SOMETIMES counter an ability that everyone but us can abuse, I'm rather reassured by the number of posts claiming that, especially in Coil, Dragoons are desired. Maybe the situation is not hopeless. Which isn't to say that it's QUITE fair, but I'm certainly not about to quit playing Dragoon.
I can't speak much towards PvP, as I don't engage in it, but what I do remember of leveling Lancer and Pugilist (for Archer) left me with the feeling that Melee would be boned by PvP. Â Primarily because there's something really strange with the hitbox - it's buggy and extremely small, relative to other games I've played. Â So I could see that with Sprint, that's an issue, especially since it comes off CD faster than your counter skill does.
On the other hand, Melee can do a lot to interrupt a caster simply by being close to them (and while healers do have some "get away from me" spells, they do have CDs).
Not as much with interrupts as you think unless you're a bard or duo barding it but they aren't melee.
Artwork Credit: P'rido Jinh