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(04-21-2014, 10:47 AM)Spiritual Machine Wrote: Not a bad idea, but why would she have to learn Thaumaturgy in secret? Why would she be excommunicated for this, especially given Papalymo's status as a Gridanian hero? I haven't really seen anything to indicate that a path of embracing more than one approach to magic would be unacceptable.
For one thing, the game pretty much encourages you to have one character that can learn any and all fields of magic. For another, the guilds are never played up as being discriminating against anyone who isn't evil, nor particularly binding to their members. Finally, Thaumaturgy and Conjury are not considered to be nearly as powerful nor as dangerous as Black and White Magic, so comparisons and anxiety over combining the two wouldn't happen.
All E-Sumi-Yan ever says about Thaumaturgy is that the destructive power of Conjury doesn't rival it, but it makes up for this by being much better at protecting the user and their allies.
I was going more by the Jobs rather than the arts.
But another explanation many people have on the subject is that even if a character DOES canonically know the abilities from the WHM storyline, that still doesn't qualify them as a true White Mage because they only bothered to learn what the Padjal deemed the least damaging and most fitting for them. 80% of the spells you use still come from Conjury after all, and Ken-E-Senna is the most powerful Padjal despite (presumably) not actually knowing any White Magic.
But, you could also make a strong case for the Job storylines not being "canon". The problem with that is that it's Black Magic that's used for balance (sealing the Voidgate and other portals to the void) while Thaumaturgy is simply used as a means of offense.
The other problem with planning Miranda out to be a Red Mage is that (obviously) it hasn't been confirmed that the storyline will be unlocked through maxxing out both the WHM and BLM soul crystals, nor that the final Red Mage will use abilities from both base classes. Yoshi-P simply stated in an early interview that this could be a possible way of implementing classes that he really wants to do eventually, such as Samurai and Red Mage. But if he decides it would be easier to make it a Job for a new Fencer class that simply uses magical weapon buffs (and is thus different from a classic Red Mage), then it all comes down to gameplay design.
(04-21-2014, 09:38 AM)TheLastCandle Wrote: My guess is, at some point in the future, we'll see a Red Mage class. It's too iconic to leave out of an FF game containing classic jobs from the series' heyday. But I also think its abilities will be closely tied to fencing, blending spell and swordplay, etc. In the meantime, I think being a dabbler in multiple magical fields is a fine compromise for a character concept like this.
Personally I would really like to see something similar to the Harbinger soul from RIFT. He could have access to abilities like Blaze Spikes and Enfire that allow him to add elemental power to his melee attacks whilst also having combo ability buffs that allow him to weave CNJ and THM abilities into his melee rotation for extra damage and self-healing. There might be a unique weapon obtained from the Soul Crystal similar to artifact gear, as well as a Cleric Stance-type buff to get around the problem of Intelligence and Strength.