As TVTropes is so fond of saying, something being tropey doesn't mean it's bad. Tropes are tools. Cliches aren't inherently bad either; a character can be predictable without being boring (and vice versa), and there's nothing wrong with predictability on an innate level, so I wouldn't worry about it too much.
That said, I haven't noticed anything in roleplay as extremely prevalent. There are a lot of characters who are mercenaries or adventurers, obviously, but other than that I would call the variety wide enough that you don't need to worry about being "samey".
That said, I haven't noticed anything in roleplay as extremely prevalent. There are a lot of characters who are mercenaries or adventurers, obviously, but other than that I would call the variety wide enough that you don't need to worry about being "samey".