BASIC INFO
Characters: Kurt Steel, Nah Amariyo
Primary Character: Kurt Steel
Linkshells:
Primary RP Linkshell:
RP STYLE
Amount of RP (Light, Medium, Heavy):
Heavy, I'm in character almost all the damned time. I'll adhere to the lore whenever possible and try to be plausible with grey areas at least.Â
Views on RP Combat and Injuries:
I guess if it makes sense then there really isn't much to it. If Kurt gets hit, he gets hit and carries that until someone patches him up. If he dies, then I guess he'll never be IC again. I'm not in the business of BSing my way out of a fight.
That said I'm none too keen on fights that rely solely on system rolls, specifically when there is a huge rift between the skill levels of the fighters. Beginner's luck only goes so far before you start wondering why a master of sword and board lost to someone who just seconds ago picked up a sword and board for the first time in their whole lives.
Of course, you could dragon ball it in a competition and say 'I was only fighting at 20% of my power level.' But when it comes to life or death fights yeah, I'm none too keen on this system.
Views on IC Romance:
*I'm not against it. If it happens then it happens and I will play the character the way I think they'd handle the romance. Though I would appreciate it to grow naturally rather than get told what to do and why and where and when.
Views on non-romantic RP (family ties, etc.):
*Ah I guess I view and conduct it the same way I would a romance or any relationship. It isn't completely controlling what they do rather it adheres to my characters' PoV's and I just puppet them in that direction.
Views on lore:
*I make it a point to keep to whatever lore is presented though there are cases where I have disregarded parts of it. *ehem*fantasia*ehem* Still if it's a gray area I'd do what I can to make something plausible with the concept swimming in my head.
Views on chat functions (/say, /linkshell, etc):
*Usually I'm IC on say and OOC whenever I'm in a tell with someone or party chat or whatever designated OOC channel there is. I do like the /emote function because it at least allows me to narrate what I can't pull out of the emote list in game. I guess each channel has its uses.
OTHER INFO
Country: Philippines (Somewhere in Asia)
Timezone: GMT+8(Willing to sacrifice sleep for RP)
Contact Info: I've got skype if you like, just ask.
Characters: Kurt Steel, Nah Amariyo
Primary Character: Kurt Steel
Linkshells:
Primary RP Linkshell:
RP STYLE
Amount of RP (Light, Medium, Heavy):
Heavy, I'm in character almost all the damned time. I'll adhere to the lore whenever possible and try to be plausible with grey areas at least.Â
Views on RP Combat and Injuries:
I guess if it makes sense then there really isn't much to it. If Kurt gets hit, he gets hit and carries that until someone patches him up. If he dies, then I guess he'll never be IC again. I'm not in the business of BSing my way out of a fight.
That said I'm none too keen on fights that rely solely on system rolls, specifically when there is a huge rift between the skill levels of the fighters. Beginner's luck only goes so far before you start wondering why a master of sword and board lost to someone who just seconds ago picked up a sword and board for the first time in their whole lives.
Of course, you could dragon ball it in a competition and say 'I was only fighting at 20% of my power level.' But when it comes to life or death fights yeah, I'm none too keen on this system.
Views on IC Romance:
*I'm not against it. If it happens then it happens and I will play the character the way I think they'd handle the romance. Though I would appreciate it to grow naturally rather than get told what to do and why and where and when.
Views on non-romantic RP (family ties, etc.):
*Ah I guess I view and conduct it the same way I would a romance or any relationship. It isn't completely controlling what they do rather it adheres to my characters' PoV's and I just puppet them in that direction.
Views on lore:
*I make it a point to keep to whatever lore is presented though there are cases where I have disregarded parts of it. *ehem*fantasia*ehem* Still if it's a gray area I'd do what I can to make something plausible with the concept swimming in my head.
Views on chat functions (/say, /linkshell, etc):
*Usually I'm IC on say and OOC whenever I'm in a tell with someone or party chat or whatever designated OOC channel there is. I do like the /emote function because it at least allows me to narrate what I can't pull out of the emote list in game. I guess each channel has its uses.
OTHER INFO
Country: Philippines (Somewhere in Asia)
Timezone: GMT+8(Willing to sacrifice sleep for RP)
Contact Info: I've got skype if you like, just ask.