It's also really sad because Coerthas is, in my opinion, a GORGEOUS zone. It's so absolutely beautiful to me. But the quests that happen there. God, the quests... They make me hate that place so, soooo, sooooooo very much.
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Getting From 46 to 49? |
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RE: Getting From 46 to 49? |
10-31-2013, 07:33 PM
(10-31-2013, 06:50 PM)LiadansWhisper Wrote: If I remember correctly, during Beta 3, most of the "attunements" just required you to walk up and talk to someone, and whammo, bammo, you had access. That's because none of the quests past level 15 had been implemented yet, but they still wanted folk to test the dungeons. "Song dogs barking at the break of dawn, lightning pushes the edges of a thunderstorm; and these streets, quiet as a sleeping army, send their battered dreams to heaven." Hipparion Tribe (Sagolii)Â - Â Antimony Jhanhi's Wiki |
RE: Getting From 46 to 49? |
11-01-2013, 02:14 AM
(This post was last modified: 11-01-2013, 02:15 AM by Cato.)
I'm a big fan of any system in MMO's that involves gradually unlocking content as any given character advances in level. It encourages investment and gives a genuine sense of progression. Is it a pain to have to do everything all over again on a fresh character? Definitely, though that's the consequence of investing in multiple characters. As far as I'm concerned the journey should matter just as much as the destination.
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RE: Getting From 46 to 49? |
11-01-2013, 11:33 AM
I think that's pretty much the thing that would fix any complains about the 'very meaningful' unlocks: make them account-wide unlocks. People who are levelling alts are seeing the exact same storyline anyway, so they won't get the same feeling of achievement they did when first unlocking chocobos or whatever.
Personally, though, I wouldn't say that some of these unlocks make the journey more meaningful. You wouldn't need to unlock airships if the game wasn't designed to have the players level up in every area of the world. Dyes aren't a reward for your hard work as much as they are a fetch quest placed on an arbitrary level. It feels less like the game is saying "Now that you are level 15, you have unlocked the right to not look like a clown all the time!" They could have very well put a version of that same quest on every starting city at level 1 and it would be just as meaningful/meaningless. Then again, if the unlocks were account wide, nobody in their right mind would complain. |
RE: Getting From 46 to 49? |
11-01-2013, 02:04 PM
(11-01-2013, 01:10 PM)LeCard Wrote: as far as the dyeing quest is concerned, lvl 1-15 has so much gear changing that dyeing your gear before then is kind of pointless. So? Arbitrary restrictions - and yes, locking dye behind a level and quest wall is arbitrary - like that are what make the experience of playing ARR so frustrating. No dye until you're 15 and have finished the completely random quest that contributes nothing to your gaming experience except forcing you to travel some place randomly. No traveling out of or into La Noscea if you're not 15 and having finished the (combat class required) story quest! If you start in Ul'dah or Gridania, we're just going to randomly lock off an entire section of zones, and if you start in Limsa... well, tough cookies! You don't get to experience the rest of the world until you've leveled a combat class high enough to complete that absolutely inane story quest. Want access to bank space? Squeenix says no! That is, unless you're a combat class who has completed the quest unlock at level 20 for no particular reason. I don't care if you or some other people think it's "pointless" to utilize certain parts of the game before a certain level. It's all absurd. "Song dogs barking at the break of dawn, lightning pushes the edges of a thunderstorm; and these streets, quiet as a sleeping army, send their battered dreams to heaven." Hipparion Tribe (Sagolii) -  Antimony Jhanhi's Wiki |
RE: Getting From 46 to 49? |
11-01-2013, 02:06 PM
(This post was last modified: 11-01-2013, 02:07 PM by Cato.)
If everything is account bound for characters created after someone's initial character reaches the end game point then there isn't much motivation for the player to do the stuff required to unlock things ever again. The current system at least ensures that there's a steady flow of players looking to do the story dungeons and low level primal fights. It also rewards investment by granting the player access to various services and rewards as their character advances in level.
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RE: Getting From 46 to 49? |
11-01-2013, 04:17 PM
(This post was last modified: 11-01-2013, 04:18 PM by Kismet.)
I personally think designers can figure out how to continue to motivate players who've already unlocked things in a system that would've supported account-wide unlocks. It's not impossible. *shrugs* I'm sure there's other games that do it just fine.
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RE: Getting From 46 to 49? |
11-01-2013, 10:32 PM
(This post was last modified: 11-01-2013, 10:34 PM by Ildur.)
(11-01-2013, 02:06 PM)Theodric Ironheart Wrote: If everything is account bound for characters created after someone's initial character reaches the end game point then there isn't much motivation for the player to do the stuff required to unlock things ever again. The current system at least ensures that there's a steady flow of players looking to do the story dungeons and low level primal fights. It also rewards investment by granting the player access to various services and rewards as their character advances in level. The current system ensures nothing more than people wasting their time. Low level dungeons will always have a steady source of players because people will A) Want gear from them for their levelling/aesthetic needs B) They have to do them anyway because the storyquest requires them (so even if you have them unlocked you still have to do them to register for the quest). C) People leveling various classes on a character will want to spam level appropiate dungeons as much as possible since it's the most efficient way to level up. Also, people would still have to do the storyquest that unlocks airships even if they had airships account-wide unlocked because, you know, you still need that quest to unlock the quests associated with the storyline. The only thing they wouldn't need to do is farming 2k GC seals to buy their chocobo or do the very meaningful and rewarding fetch quest needed for dyes. What a per-character unlock does on these things is demotivate the player from leveling alts in the first place. |
RE: Getting From 46 to 49? |
11-02-2013, 03:58 PM
Not like dyes even have a purpose really since you can't dye endgame gear. *grumbles*
I didn't have to grind FATEs on BLM to hit 50. Obviously I did on BRD and SCH, being on the same character instead of on alts. attractive enmity device
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