(09-22-2015, 06:28 PM)Kage Wrote: Highly different. Wedding bangles are items bought with REAL money and then were being sold for gil because you can trade the items.
I'm not talking about the nature of the business, I'm talking about the approach that SE has towards it. It is the same ("We know you can do it, but please don't do it.")
Housing was not made with the idea that people would make other players pay them to leave claim of a limited content. Housing was intended as a gil sink, not a way to make gil, and that is why there isn't a feature to sell plots.
That people can "get money back" or "profit" from selling their plots is an unwritten rule decided by the (majority of) the community, and not from SE themselves. When they made the wards, they probably innocently thought that players who no longer wanted their house would simply relinquish the plot freely, without making others pay. Obviously this is not what is happening.
It would be as if I had the power to keep claim of all the karakuls in Coerthas at the same time. You want the skins, I'm not letting you have them. You can pay me to leave, or you can simply wait for me to leave. SE thought people would do the latter, but in fact, as it stands (due to the atrocious situation of housing on high pop. server), there are more people willing to pay for me to leave the sheep (house) than there are willing to wait for me to simply get tired of trying to sell it and leave the area (plot).
Now some might argue that, if the game had a built-in refund system, people would not force other players to pay them to leave a plot. But then comes again the fact that housing is an intended gil-sink. So no, there will never be a refund system from the game, and I honestly feel that circumvent this nature by taking the gil of other players is unethical, as well as unfair. If the game made you pay 6M for your house, I don't see why I should pay 21M for it instead, just because I came after you.
To be an interesting, intriguing, well-written character, there needs to be something to allow the audience to relate to them. That is what the problem is with who wants their character to be "perfect". Perfect characters will never be strong, and strong characters will never be perfect, because WE (those who read, who watch, who RP) are not perfect.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.
"What makes a strong character is how they deal with their flaws, their fears, their turmoils, their troubles that get in the way. That's what makes them relatable." -- N.C.