Important Update:
Because big setpieces like naval battles are large enough to accommodate many people, and because a number of players are going to want to be involved, I have decided to open the Assault event on Sunday to general participation. If you have a ship, a reason to be involved in Merchant, Marine by this point, and an understanding of the Fate-14 rules, you are invited.
Because this will involve many different participants, I am requiring the following to make sure this runs smoothly:
Sultana's Revenge
S'imba Tia
Osric Melkire
W'Chaza Yheli
Aya Foxheart
Iron Bitch
Anstarra Silverain
Jana Ridah
Aigiarn Kha
Stormbreaker
Qara Hotgo
Zanzan Yanzan
Maric Thornharte
TumultÂ
Liadan Summerfield
Leanne Delphium
Gallien Vyese
Virara Wakuwa
Interested, But No Clear Ship Yet
Those of you who still don't have a ship, feel free to speak to those who do to see if you can hitch a ride, or I can design a ship in the auxiliary fleet for you to use. Note that the Tumult and Stormbreaker are already at Gloam, so if you aren't there as well, getting on board isn't possible.
Because big setpieces like naval battles are large enough to accommodate many people, and because a number of players are going to want to be involved, I have decided to open the Assault event on Sunday to general participation. If you have a ship, a reason to be involved in Merchant, Marine by this point, and an understanding of the Fate-14 rules, you are invited.
Because this will involve many different participants, I am requiring the following to make sure this runs smoothly:
- It is your responsibility to read the rules - both for Fate-14 2.0 Combat and the Ship rules, which can be found in the very first post of this thread. Know them as well as you can, as there will be very little time to introduce new players to the basics of the system. If you have questions or are confused, ask me before the event whenever possible.
- Groups will party together based on their attached ship. We will be using the Roll-Eorzea LS for OOC communication in the event as a whole.
- Each ship should designate someone - a captain or some other important person - as the caller for their ship. They will inform me what actions the ship is taking.
- For ease of play, initiative will be based on ships - each ship will take all of their actions at once in a round. The order in which your ship is taking actions on your turn can be decided amongst players, or taken simultaneously if turn order doesn't matter for you.
- IC communication between ships will be limited. Pay attention to the Signalling action in the ship rules: You will have to sacrifice an action to tell somebody else you're doing something.
- Please keep OOC downtime to a minimum. That means cutting back on excited chatter and "Hey I get that reference" moments. Rules questions are fine within reason, but again be sure you understand the basics.
Sultana's Revenge
S'imba Tia
Osric Melkire
W'Chaza Yheli
Aya Foxheart
Iron Bitch
Anstarra Silverain
Jana Ridah
Aigiarn Kha
Stormbreaker
Qara Hotgo
Zanzan Yanzan
Maric Thornharte
TumultÂ
Liadan Summerfield
Leanne Delphium
Gallien Vyese
Virara Wakuwa
Interested, But No Clear Ship Yet
Those of you who still don't have a ship, feel free to speak to those who do to see if you can hitch a ride, or I can design a ship in the auxiliary fleet for you to use. Note that the Tumult and Stormbreaker are already at Gloam, so if you aren't there as well, getting on board isn't possible.
Verad Bellveil's Profile | The Case of the Ransacked Rug | Verad's Fate Sheet
Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine