RP style(s)(such as M, E, Paragraph, etc): M (but not E). Otherwise, I'm fairly open (and also been gone for ages, so out-of-practice to boot!). I'm okay with either dice or regular RP to handle combat, though in the interests of fairness with dice in most circumstances Maqali would probably have a penalty given her lack of real experience.
Race: Xaela Au Ra (roughly mid-teens)
Gender: Female
Interest(s): Studying magic (in just about all forms, though she's more ignorant than knowledgeable at the moment), technology (particularly Imperial/magi tech), learning about lost cultures.
She also sometimes enjoys outdoor activities, at least until something outdoorsy happens (e.g. she enjoys fishing, but hates getting splashed/rained on). She tries not to fuss as much as she used to though.
Hobby(ies): Maqali rather enjoys taking things apart (bonus points for putting them back together again, but not required...) She's fascinated by how things work and the more complex the more interesting. She also finds fishing to be enjoyable and relaxing most of the time, as long as the weather's nice, the fish are cooperative, and no hungry carbuncles are nearby (there's a story there ). Maqali loves to read, and she has an unspoken love of poorly-written works of fiction, the older the better. She enjoys cooking (and alchemy, which she just sees as cooking with more interesting outcomes) as well, with mixed success depending on ingredients - as with many other things in life, she loves to experiment with ingredients.
Profession(s): Technically, Maqali is unemployed at the moment. She's a competent astrologian (there's a story there too!) and a fair conjurer as well. She's begun learning the rudiments of red magic but her thaumaturgy is... very lacking, so she doesn't know much more than 'stab them, and also magic.' She's fond of the art for all of her lack of talent, though, in part because she thinks it will make her sister happy.
She has some basic combat training with a variety of weapons, most of which she's pretty awful with (roughly 'pointy end goes into vilekin' even with non-pointy weapons) with the notable exception of firearms - she is surprisingly competent with a gun, something she rarely displays.
All that said, she's not really much of a fighter and she's rarely had to employ her skills (magical or martial) in anything outside of a spar (one notable exception with her astromancy). She's... barely adequate in outdoors survival (if you put her in the forest, she won't die, but don't expect an amazing shelter and full pots of gathered food either).
Personality: At her heart, Maqali in many senses could be considered an explorer or even scientist. She enjoys picking things apart to see how they work, and putting things together just to see what happens. She's always curious about what's over the next horizon and is all-too willing to push ahead without considering the risks. While she's a fairly moral person, she also has trouble with the word "no" unless there's a very good justification for it. She's the sort of person who would gleefully delve into just about any forbidden art without a compelling reason not to. That said, things like "well, first sacrifice a small village" would definitely be a compelling reason for "no" for her!
Goal(s): In the short term, she wants to reunite with her sister (Jaliqai), who she hasn't seen in more than a cycle. She'd also like to find a way to continue learning and practicing magic in a way that doesn't horribly offend her sister's anti-magic tendencies, which she considers to be a mostly-lost cause.
Long-term, she'd love to get out into the world and explore lost civilizations, set eyes on sights no one has ever seen (or no one has seen in a very long time). She wants to continue to learn magic, maybe even begin to master an art (her preference would be continued mastery in her astromancy, but she loves magic as a whole - excepting the arcanist's art - and there's a story there too ).
While she'd love to see the Qulaan tribe grow again and prosper, her only real connection to her kin is via her sister; she's pretty ambivalent about the tribe as a whole.
Background/Story: (Note that much of this is not common knowledge)
Maqali was orphaned from her tribe when she was very young - the Imperials wiped them out, keeping a scant handful alive (including Maqali). She was adopted into an Imperial family and raised as a loyalist, with her peoples' history kept from her. When she reached puberty, her innate aether was a rather volatile - sufficiently so that her adoptive family determined that it would be in her (and the Empire's) best interest if she were to get some kind of formal training.
This began with formalized instruction from an outcast astrologian, and eventually led to her making the journey to Eorzea to learn at least the rudiments of their arts as well (know thy enemy, after all!) Despite her idealized view of the Empire, she was well aware that the frontier lands hadn't "formally joined" the Empire and that there were some "dissidents" who actively (and often violently) opposed said joining, so she was to keep her allegiance secret and simply remember to send letters back to her family periodically, noting her progress as well as the interesting things she saw.
THAT lasted until she met her actual family (well, the one survivor thereof) and was dragged (mostly kicking and screaming) to the truth of her origins. While she's not completely anti-Garlean at this point, the rose-tinted glasses are rarely worn.
More recently, a letter from her original astrologian mentor requesting her aid turned out to be a pretty obvious trap (that she nonetheless walked blindly into, suspecting nothing) as the Sharlayans are... not fond of unauthorized practitioners of their arts. She was eventually able to escape, but not before quite a bit of time had passed. Maqali made the long journey home (surprisingly, "home" was Eorzea, rather than the Castrum she grew up in) and is, for the second time, trying to find a place in it.
Personal question: "Well, I need to be doing *something*, right? It's not as though I have people lining up at my door with prospects. Or, um, have a door at all, actually. Besides, it sounds like you like to study magic, and I like to study magic, so it'd be a good fit, right?"
(OOC, it seems like it could be an interesting dynamic. The two have similar interests, but Valic sounds much more mellow than Maqali, who can be rather high-strung at times. She's also rather directionless IC at the moment, and so having a bit of stability and, well, direction, work serve her well. And I'd imagine that ensuing shenanigans would serve to liven up Valic's life too. Also, Maqali is my main and only actively-played character. I do have alts on the server, but all were created for specific RP purposes and are not active.)
Race: Xaela Au Ra (roughly mid-teens)
Gender: Female
Interest(s): Studying magic (in just about all forms, though she's more ignorant than knowledgeable at the moment), technology (particularly Imperial/magi tech), learning about lost cultures.
She also sometimes enjoys outdoor activities, at least until something outdoorsy happens (e.g. she enjoys fishing, but hates getting splashed/rained on). She tries not to fuss as much as she used to though.
Hobby(ies): Maqali rather enjoys taking things apart (bonus points for putting them back together again, but not required...) She's fascinated by how things work and the more complex the more interesting. She also finds fishing to be enjoyable and relaxing most of the time, as long as the weather's nice, the fish are cooperative, and no hungry carbuncles are nearby (there's a story there ). Maqali loves to read, and she has an unspoken love of poorly-written works of fiction, the older the better. She enjoys cooking (and alchemy, which she just sees as cooking with more interesting outcomes) as well, with mixed success depending on ingredients - as with many other things in life, she loves to experiment with ingredients.
Profession(s): Technically, Maqali is unemployed at the moment. She's a competent astrologian (there's a story there too!) and a fair conjurer as well. She's begun learning the rudiments of red magic but her thaumaturgy is... very lacking, so she doesn't know much more than 'stab them, and also magic.' She's fond of the art for all of her lack of talent, though, in part because she thinks it will make her sister happy.
She has some basic combat training with a variety of weapons, most of which she's pretty awful with (roughly 'pointy end goes into vilekin' even with non-pointy weapons) with the notable exception of firearms - she is surprisingly competent with a gun, something she rarely displays.
All that said, she's not really much of a fighter and she's rarely had to employ her skills (magical or martial) in anything outside of a spar (one notable exception with her astromancy). She's... barely adequate in outdoors survival (if you put her in the forest, she won't die, but don't expect an amazing shelter and full pots of gathered food either).
Personality: At her heart, Maqali in many senses could be considered an explorer or even scientist. She enjoys picking things apart to see how they work, and putting things together just to see what happens. She's always curious about what's over the next horizon and is all-too willing to push ahead without considering the risks. While she's a fairly moral person, she also has trouble with the word "no" unless there's a very good justification for it. She's the sort of person who would gleefully delve into just about any forbidden art without a compelling reason not to. That said, things like "well, first sacrifice a small village" would definitely be a compelling reason for "no" for her!
Goal(s): In the short term, she wants to reunite with her sister (Jaliqai), who she hasn't seen in more than a cycle. She'd also like to find a way to continue learning and practicing magic in a way that doesn't horribly offend her sister's anti-magic tendencies, which she considers to be a mostly-lost cause.
Long-term, she'd love to get out into the world and explore lost civilizations, set eyes on sights no one has ever seen (or no one has seen in a very long time). She wants to continue to learn magic, maybe even begin to master an art (her preference would be continued mastery in her astromancy, but she loves magic as a whole - excepting the arcanist's art - and there's a story there too ).
While she'd love to see the Qulaan tribe grow again and prosper, her only real connection to her kin is via her sister; she's pretty ambivalent about the tribe as a whole.
Background/Story: (Note that much of this is not common knowledge)
Maqali was orphaned from her tribe when she was very young - the Imperials wiped them out, keeping a scant handful alive (including Maqali). She was adopted into an Imperial family and raised as a loyalist, with her peoples' history kept from her. When she reached puberty, her innate aether was a rather volatile - sufficiently so that her adoptive family determined that it would be in her (and the Empire's) best interest if she were to get some kind of formal training.
This began with formalized instruction from an outcast astrologian, and eventually led to her making the journey to Eorzea to learn at least the rudiments of their arts as well (know thy enemy, after all!) Despite her idealized view of the Empire, she was well aware that the frontier lands hadn't "formally joined" the Empire and that there were some "dissidents" who actively (and often violently) opposed said joining, so she was to keep her allegiance secret and simply remember to send letters back to her family periodically, noting her progress as well as the interesting things she saw.
THAT lasted until she met her actual family (well, the one survivor thereof) and was dragged (mostly kicking and screaming) to the truth of her origins. While she's not completely anti-Garlean at this point, the rose-tinted glasses are rarely worn.
More recently, a letter from her original astrologian mentor requesting her aid turned out to be a pretty obvious trap (that she nonetheless walked blindly into, suspecting nothing) as the Sharlayans are... not fond of unauthorized practitioners of their arts. She was eventually able to escape, but not before quite a bit of time had passed. Maqali made the long journey home (surprisingly, "home" was Eorzea, rather than the Castrum she grew up in) and is, for the second time, trying to find a place in it.
Personal question: "Well, I need to be doing *something*, right? It's not as though I have people lining up at my door with prospects. Or, um, have a door at all, actually. Besides, it sounds like you like to study magic, and I like to study magic, so it'd be a good fit, right?"
(OOC, it seems like it could be an interesting dynamic. The two have similar interests, but Valic sounds much more mellow than Maqali, who can be rather high-strung at times. She's also rather directionless IC at the moment, and so having a bit of stability and, well, direction, work serve her well. And I'd imagine that ensuing shenanigans would serve to liven up Valic's life too. Also, Maqali is my main and only actively-played character. I do have alts on the server, but all were created for specific RP purposes and are not active.)