If everyone keeps dwelling on the drama that happened on Sylph, we're never really going to move forward from that point. It's really important that, while we realize what happened back then, that we move on. The goal here(at least IMO) is to make an open-ended, easily accessible, enjoyable roleplay for everyone. Not just the hardcore people who have been following FF roleplay since the PC launch. Referencing the past isn't going to do much to achieve the goal, because Sylph - and FFXI's - roleplay was pretty much the exact opposite of that.
It wasn't easy to get into, and once someone was in, they were up to your neck in OOC drama and shellfights. Roleplayers thought themselves ostracized from the general public, were hesitant to include others who were just trying to get involved, and then often wondered why they were called 'too serious'. The community wasn't very nice, and many of them were a lot more focused on themselves then what should of been the actual priority: the fun.
As of right now, everyone's got a clean slate. I'd prefer taking the 'we'll cross that bridge when we get to it' route, because not every situation can be glossed over or set to a certain charter. I think the RP community is mature enough to handle themselves without being babysat at every turn, and if something so horrible to the extent of actually meriting punishment happens - couldn't one just blacklist and move on, or just try and talk it out with the offending party?
Personally, I think a really good idea would be to try and get all the roleplayers onto a single server, and then advertise the server as a whole as a nice place to roleplay. Just be like, "Yeah man, if you wanna RP, go to the Cid Server". Just relax, roleplay where you can, include people even if you don't know them.
That brings up the issue of guilds, but it shouldn't even be an issue: guilds, to me, are just IC tools for your character to express their preference in company. They shouldn't be built on 'oh, i joined this one because it has better rules', or something. It should be an IC-choice, and IC guilds.
It worked really well for the WoW-server I'm on(which is currently the best RP server), and roleplay just flourishes on both factions. You can't walk two feet in Silvermoon without running into tons of IC people, people you can interact with or not, regardless if they're not in your guild, or if you even know them. It's an open-world free-for-all.
I mean, there could be a general conduct code.
But one shouldn't expect for everyone to be aware of it ingame. Just chill, roleplay, and have fun.
And that's where RPC would come in... it'd just be an enabler to let people meet, find out more about one another and their characters, and scout out factions for their character to join.
Again, I don't know if anything I say means anything, but I think it's something everyone should think about.
It wasn't easy to get into, and once someone was in, they were up to your neck in OOC drama and shellfights. Roleplayers thought themselves ostracized from the general public, were hesitant to include others who were just trying to get involved, and then often wondered why they were called 'too serious'. The community wasn't very nice, and many of them were a lot more focused on themselves then what should of been the actual priority: the fun.
As of right now, everyone's got a clean slate. I'd prefer taking the 'we'll cross that bridge when we get to it' route, because not every situation can be glossed over or set to a certain charter. I think the RP community is mature enough to handle themselves without being babysat at every turn, and if something so horrible to the extent of actually meriting punishment happens - couldn't one just blacklist and move on, or just try and talk it out with the offending party?
Personally, I think a really good idea would be to try and get all the roleplayers onto a single server, and then advertise the server as a whole as a nice place to roleplay. Just be like, "Yeah man, if you wanna RP, go to the Cid Server". Just relax, roleplay where you can, include people even if you don't know them.
That brings up the issue of guilds, but it shouldn't even be an issue: guilds, to me, are just IC tools for your character to express their preference in company. They shouldn't be built on 'oh, i joined this one because it has better rules', or something. It should be an IC-choice, and IC guilds.
It worked really well for the WoW-server I'm on(which is currently the best RP server), and roleplay just flourishes on both factions. You can't walk two feet in Silvermoon without running into tons of IC people, people you can interact with or not, regardless if they're not in your guild, or if you even know them. It's an open-world free-for-all.
I mean, there could be a general conduct code.
But one shouldn't expect for everyone to be aware of it ingame. Just chill, roleplay, and have fun.
And that's where RPC would come in... it'd just be an enabler to let people meet, find out more about one another and their characters, and scout out factions for their character to join.
Again, I don't know if anything I say means anything, but I think it's something everyone should think about.