(07-17-2013, 03:50 PM)lady2beetle Wrote: Though this is unrelated to the Gilgamesh argument as a whole, I will say that you should ABSOLUTELY expect queue times and other issues when the game first comes out. [...]
So, yeah. I think you are right that Gilgamesh will be jam packed and have quite a nasty queue when the game is released. Be prepared for that. But know that what Gilgamesh looks like on the day of release does not mean it will continue to be that packed a month or two down the road.
The potential queue issues is already one I had to deal with in convincing a friend to roll on Balmung despite his friend wanting to go to another (less populated) Legacy server for PvE/Server First reasons. That was a real headache of an argument. Gilgamesh won't be alone in that, so I think the reminder that "this too shall pass" in regards to "expect the queues!" is one we all need no matter where we're going.
(07-17-2013, 09:26 PM)Ryuusuizen Wrote: Sorry for the delay of my reply due to work related priorities. I was truthfully concerned about the rp community itself. I apologize but my experiences from WoW(Sisters of Elune, Feathermoon, and Wyrmrest ; and to an extent Xieveral's), CoH and EQ have given me a bad taste regarding cliquish communities on pre-established rp servers. As Xieveral has said earlier a few people who are fellow rpers will follow us in server choice and we worry about the community not being so forthcoming.
I come from this background also and have discovered in my long journey that it isn't even about pre-established rp servers; it's about people. I've run into this problem on completely new games and on completely new servers because the real issue is not "who was here before" but "who is here now." Particularly when players now travel in large groups from MMO to MMO, the possibility exists that even a new server will inherit that "pre-established" vibe from another game or group. I've seen it happen. I've even seen it happen because of people cliquing up to avoid/counter the cliques, which leads to them becoming the clique! (Replacing the bourgeoisie is a common phenomenon.) So when you can no longer trust fresh spaces to be free of that kind of thing, the only recourse left is to experiment, research, talk to people (including the established players), and make the best educated guess you can muster. Oh, and be open and accepting and not think of people in a potentially negative light based on your past. You can't let your fear rule your perceptions and your actions. Fear is precisely why cliques exist in the first place; I've seen enough clique beginnings to have made that connection.
Heh, and don't worry about it too much. With this topic, I'm sure I've also managed to unintentionally offend someone reading. (To which I hope they can forgive me.) Like you said, there are a lot of issues involved and a lot of old fears at play, which is why this topic keeps coming up. Unfortunately, it keeps... coming up and sparking some of the fears and apprehensions some in this community have regarding the matter. Growing pains,