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So I was reading else where and someone made it sound like White Mages  were supposed to be super rare/anomolies or 'special'.. Maybe I am confusing things  or getting wires crossed.

But what's the Lore behind White Mages? As part of  my character's history, her parents were part of a Miqo'te group of Moon Keepers who went to the Battle of Cartenau to aid any who needed it, it didn't exactly mater the  side, death was everywhere in a wore and easing the passing of those who weren't going to make it, or save some lives...

 Anyway, I get the sense that White Magic is manipulation of Aether, but  reading ina few other places ( I think it was between here and Reddit), that the people using White Magic is sort of weird an tied into the Storyline of ARR?

Can someone Clarify (I know I should just jump on a server and play, but I wanna have a little knowledge.
White Mages specifically wield Succor, which is gifted to very, very specific individuals by the Elementals of the Shroud. Given the Garlean march into the Shroud, they most certainly would never permit it to be used on Garlean benefactors.

On a different note, I'd be cautious of playing Garlean-apologists in your backstory. This is a war, and if your family/tribe was healing indiscriminately, they were openly healing the enemy that wishes to extinct everyone you know, love, and have ever met, and everyone they've ever met, etc.
It is very rare, I believe most if not all white mages are Padjal, as in the wake of a war between black mages and white mages where the sons of man did so much bad stuff that they ushered in a new era, Elementals no longer believe that hyurs are worthy of Succor (which lead to the creation of these padjal)
Interesting. I mean I thew it out, I realized only after writing it that they were clearly working for the Grand Companies (didn't matter who), but of course the girl gets pulled along she's just old enough to be of use.


So How do they explain White Mage Adventurers then?  Since it is/was a Gift of Elementals .... I mean the sheer amounts of Adventurers in Eorzea along would mean that elementals (or some higher power than them) have been handing out this gift?

So doesn't the existance of White Mages (as a class/ as a character grouping of Adventurers) break the lore by the admission and existance of  that class?  Since we know Padjal are EXTREMELY rare.
Technically speaking, only the Warrior of Light is permitted to become a White Mage. For now.
(03-11-2015, 08:39 PM)Heart Quintessence Wrote: [ -> ]So How do they explain White Mage Adventurers then?  Since it is/was a Gift of Elementals .... I mean the sheer amounts of Adventurers in Eorzea along would mean that elementals (or some higher power than them) have been handing out this gift?

So doesn't the existance of White Mages (as a class/ as a character grouping of Adventurers) break the lore by the admission and existance of  that class?  Since we know Padjal are EXTREMELY rare.

Yeah it.. Sort of does. I can't speak for everyone, but a lot of people tend to regard the job stories as being just for one single adventurer, not all that do the quest. The loredev-person also commented on this during one of the fan fests last year. 
So, there's one special person who got to be a non-padjal-whitemage, one that got to be a blackmage.. Etc. With the exceptions being somewhere around Monk and Free Paladin. 

It's a matter of taste. There are people who view this differently, so as to be able to play white mages themselves or accept them walking about more I guess.
A lot of people don't play their literal job/class in character, so as it's been said, most people whose job is technically white Mage actually RP as just being a conjurer. It's not hard to hide the white Mage class abilities. scholars are a little harder though which is said but that's opening a whole 'nother discussion over how weak the lore is for arcanist/sums/scholars from an RP community perspective.

As an example though my main is a warrior and a scholar as his primary jobs but he is neither in character (he isn't a scholar or a member of the Marauders guild who discovered a soul stone and the powers of psyched out barbarians). He's just good with an axe
Rare? Sure. Lore-breaking? Hardly. Never ran into anyone in-game that cared, either, so long as you have a reasonable back story to support your IC white mage. The disdain seems to be limited to old posts around these parts and that's about it.

Lot of good information and brain-storming in this thread from a few weeks back.
I suppose the best questions to ask would be "Is it really necessary that my character be no mere conjurer, but a white mage, the OGs of conjuring?" and then "Is it so important to their concept that it's worth saying that they are this extremely special/rare thing?"
^This, one hundred times this.
I'm actually one of those people who believe that being a WHM ICly is in fact quite lore breaky (Since only the WoL can be one if they aren't a Padjal) and there are many people who believe that as well. Sounssy once came up with a completely lore appropriate way to be a WHM but it took a lot of bending around. The Elementals have such tight control over the WHM job it's near impossible to maneuver around them.

THAT being said, the dev team said they were going to find ways to open up WHM in lore (Maybe they realized the error they made with the job) so I'm actually looking forward to it.
There's more than one warrior of light, though, and job quests are merely one possible scenario amongst many others. Neither of those prove any exclusivity whatsoever.
No there isn't?

If you mean more than one person who time skipped, yes that's true. However the Devs confirmed in Fanfest there's only one WoL - the main hero - he is the only person who became the WHM or the BLM or whatever - he's the only one who has the ECho, is Hydalaen's chosen, and working with the Scions. Just one. Devs said so right at Fanfest.
(03-12-2015, 03:18 AM)hauntmedoitagain Wrote: [ -> ]There's more than one warrior of light, though, and job quests are merely one possible scenario amongst many others. Neither of those prove any exclusivity whatsoever.

First, I'm going to put up a disclaimer that I think everyone should be able to RP in whatever way that suits them.

With that out of the way - I think what people are trying to say is that many of the job quests (with the exception of ones like Paladin, Warrior, Bard) are very much like the Main Scenario Quests.

The MSQ plays out like a single player game where your character is the one and only chosen hero of the world. They are the chosen one. The lone figure who is doing all that awesome crazy stuff in the main storyline and is helping save the world. The leaders of all three nations know them by name and consider your character their friend! All of the Scions adore and respect you! You've smashed in the heads of countless primals and personally took down Gaius himself. There might be other warriors of light, but YOU are the main one who is a champion of Eorzea who destroyed the ultima weapon, faced off against the Keeper of the Lake, battled against Lahabrea, etc.

Along the same vein, because of the way the White Mage quest is presented, your character is the 'lone and only chosen hero' who ever gets to be a White Mage while no one else save the Padjal get to have that special privilege. While some job quests might simply be one scenario out of many - in the case of the White Mage quest, you literally only got to be a White Mage because some other long dead guy's white mage stone up and specifically, personally selects you to be the first and only non-padjal white mage in ages. This spirit likely did not have multiple white-mage stones just hanging about in the shroud waiting for more adventurers to come around. Just like our characters only have one job stone - he likely only had one job stone to give out as well. Meanwhile, the Elementals are still very much against letting anyone non-padjal learn the art of succor.

Thus, just like most people frown upon folks who RP out the MSQ and have their characters talk about how the defeated the ultima weapon, personally faced off against Gaius, etc -- some people also frown upon folks who RP out some of the job quests as though it happened to them (if the job quests made it clear that only one person got to be that job.)

It's even worse in the case of Dragoons where there is literally a chosen one - the Azure Dragoon.

There is a lot more wiggle room for things like paladins, warriors, and bards where the quests explicitly show many people getting taught a the job skills. (not sure what the monk quest is like, but if it's another "Person is trying to teach a bunch of students the lost art" deal then it can get included here too.) Summoner kind of has wiggle room too because its story quest references that a BUNCH of summoners have been hunted and killed at some point - which means you're definitely not the only one. (Not to mention the enemy you face off against is also a Summoner)

All this said -- if you want to RP as though there is a slow revival of all of the job classes happening, I'm pretty sure you'll probably find some people willing to roll with that. Just RP whatever is most fun for you and find others that align with your interests.
(03-12-2015, 04:30 AM)Tiergan Wrote: [ -> ]
(03-12-2015, 03:18 AM)hauntmedoitagain Wrote: [ -> ]There's more than one warrior of light, though, and job quests are merely one possible scenario amongst many others. Neither of those prove any exclusivity whatsoever.

There is a lot more wiggle room for things like paladins, warriors, and bards where the quests explicitly show many people getting taught a the job skills.  (not sure what the monk quest is like, but if it's another "Person is trying to teach a bunch of students the lost art" deal then it can get included here too.)  Summoner kind of has wiggle room too because its story quest references that a BUNCH of summoners have been hunted and killed at some point - which means you're definitely not the only one. (Not to mention the enemy you face off against is also a Summoner)

For Monk, what I seem to remember is that there's a mention of several survivors who is out in the world teaching parts of the art, but that most of it was lost thanks to our all-time favorite king of ruin. So it is possible with the restriction that one won't ever become as strong as say, a fist of Rhalgr, because of the amount of stuff that's been lost. And in this, it would then not be possible to unlock all of the chakra gates, and those that one would manage to open is down to the self-discovery route. 
It's still a bit shaky for what it's worth, but I have seen it be done in good ways that didn't set fire to all of the lore at once - I guess the best way to look at it is simply as a pugilist with more insight because they may have been lucky to find someone who knew something. 
There's also a slight risk I'm remembering entirely wrong, I'll have to figure out the source of it.
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