Hydaelyn Role-Players

Full Version: SoS vs KoM
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Hi everyone. Been playing on mateus(and the game at all) for about a month or two. I've been RPing as a Lalafell for a bit and I am not liking my experience which seems to be very based upon my race. The constant petting, mocking, or flat out ignoring is getting old to me.

I messed around in the generator a lot. Most of the races I just can't quite get to something I like, as a male character. I have settled on Miquote and I like the way SoS and KoM look. Pure looks wise I like Sun Seeker's skin tones and hair colors, but I like the Keeper's fangs.

Area wise I tend to like Uldah and Limsa  so Seeker becomes an obvious option. But if you are a wanderer/adventurer it doesn't really matter which you are.


I am having trouble choosing between the two for RP reasons. I like both their lore. I wanted to throw some ideas and questions out and see if the community could help.

First question is, what exactly is the role of males in the Keeper tribes once they hit adulthood? Do they stick around at all? Do they hunt or resource gather? I know they don't have any role in child rearing/family but do they still live within the tribe and contribute otherwise?

Second, for Seekers what exactly do Tia do? If you stay within the tribe but are not vying for nunh what other roles can you fill? I know you can leave, start your own tribe or push the hunting grounds of your Nunh. But what if you don't want to do any of that? Are the men assigned other roles? Farmers? Guards? etc...

Third. The whole day vs night thing. How extreme is it? Are Keepers day blind like drow? Do Seekers have any night vision at all or are they like humans in that regard?


Unless I decide to just go with a plain regular character the ideas I have are:
1) Seeker of the Sun Privateer. There is that line about them often being drawn to pirate life so I changed it up a bit and went with privateer.

2) Seeker who helps push out his Nunhs territory. If I did this I might try to find a PC Nunh, if not I would go with an existing NPC nunh or just write one up in my back story.

3)Keeper botanist/lumber worker/tradesman character. He gravitated towards this to stay away from the poaching stereotype. I would go with one of two ideas. The first being a group of males actually were poachers and he ended up breaking away from them somehow and decided to just completely stay away from that life. 
Or the group of men he traveled with was accused heavily of poaching by wood wailers and so they disbanded and went their separate ways and he decided he wouldn't ever risk that again and stayed as far away from hunting as possible.

Currently my guild is sort of research expedition themed. With that in mind 1 and 3 could work well as those two lend towards taking jobs. Number 2 might be trickier to pull off in that scenario unless my Nunh is trying to go global or needs information for something or just requires a presence out in the world for trade and what not and I was chosen. Maybe I was a really good candidate to take him down and replace him so he sent me far away.


Just looking for general feed back, ideas or people asking me the right questions to help me flesh out the idea and make a choice.

Thanks for your time, sorry for the long post!
While I'm not really wellversed in Miqo'te lore, might help to look into Sounsyy's Compilation! They wrote a lot of information down regarding all the races, so it may help you to get on the right path.

http://ffxiv-roleplayers.com/showthread.php?tid=17897

As far as I've understood is that Male Keepers just wander as soon they become of age, visit their women, and leave again. Tia's on the other hand are seen to just help the tribe out.

Finding a legit Nunh RPer might be very hard. I don't think I know of any Seeker Tribes being actively roleplayed with a Nunh/Tia dynamic in their group. Although there might be some? I just don't know any of on Balmung (then again, I don't really have much Miqo'te I RP with).

My old Miqo'te was a Keeper, because well, he was a mercenary, and he didn't feel like poaching the land any more after the Woodwailers beat him around for it. He'd still bugger off from time to time to go visit the women in the Shroud, and he still generally stayed around the Shroud as a whole. But seeming he was just an alt, I could make it work easily with him still being so much in the Shroud and bouncing between groups of women. (Gods that sounds so awful when I write it like that lol.)

As for the day/night thing... with the cycle going so quickly ingame, I sort of always ignore what time of the day it is in roleplay, unless someone state it IC. So I wouldn't be too worried about that.
(07-18-2017, 01:41 AM)Kellindell Wrote: [ -> ]First question is, what exactly is the role of males in the Keeper tribes once they hit adulthood? Do they stick around at all? Do they hunt or resource gather? I know they don't have any role in child rearing/family but do they still live within the tribe and contribute otherwise?

Second, for Seekers what exactly do Tia do? If you stay within the tribe but are not vying for nunh what other roles can you fill? I know you can leave, start your own tribe or push the hunting grounds of your Nunh. But what if you don't want to do any of that? Are the men assigned other roles? Farmers? Guards? etc...

Third. The whole day vs night thing. How extreme is it? Are Keepers day blind like drow? Do Seekers have any night vision at all or are they like humans in that regard?

The two Miqo'te tribes, from my understanding, basically suffer from the same problem - there are more females than males. They just handle the situation differently.

With Keepers, they have developed into a matriarchal society where the females hold most of the power. Males are raised, and then leave to wander about between the other Clans to aid in producing offspring. I would assume they'd have to have some level of self-sufficiency during their wandering, but if they're also tasked to do similar chores when they're staying with a Clan I'm not so certain. Also, the duration for which they stay I'm also not too knowledgeable on - maybe it depends on the Clan? They could be allowed to stay for a while, or just enough to do their duty and then move on?

With Seekers, the lack of males has taken a different tack - they seek to ensure that only the strongest of the males produces offspring, much like lions in the Savannah. The current head of the the tribe is, of course, the Nuhn and all other males are Tias. While I believe - again, like lions - the females do the majority of the hunting, I don't think there's any particular limit on what Tias can do beyond "don't mate." A Tia with enough leadership skill could very well be a Nuhn's advisor and effectively lead the tribe while the Nuhn performs his duties... unless said Tia uses that advantage to seek to become Nuhn himself.

And finally, for the eye thing... I think Keepers may have a light sensitivity such that they don't like really bright lights, but I don't think it's anywhere near a Drow's. You're comparing a race that just frequently acts in the night time to a race that lives so deep underground that they never see the sun. And as for Seekers, unless those eyes of theirs can do what cats do, I would figure the safest thing to assume is that they have the same level of night-vision as a Hyur.

(07-18-2017, 01:41 AM)Kellindell Wrote: [ -> ]2) Seeker who helps push out his Nunhs territory. If I did this I might try to find a PC Nunh, if not I would go with an existing NPC nunh or just write one up in my back story.

...

Number 2 might be trickier to pull off in that scenario unless my Nunh is trying to go global or needs information for something or just requires a presence out in the world for trade and what not and I was chosen. Maybe I was a really good candidate to take him down and replace him so he sent me far away.

Just as an aside, these all seem like pretty solid concepts. Heck, I think someone a while back had an idea for a seafaring Seeker tribe that looked pretty interesting. Don't know if that actually manifested, but I thought it relevant... especially if it did get off the ground, since that could mean a potential RP group for Idea 1.

As for Idea 2, which I quoted, I've actually seen a fair number of PC Nuhns. Though how many of them actually run with the title as being in that role for their tribe and have an actual PC group around them... and how many are just taking the name for the bragging rights, I'm not sure. I've seen a lot of Nuhns who seem to have a lot of time on their hands, considering the time they hang around the Quicksand and other bars. Laugh

Though, to be fair, bringing together a whole group of RPers for a Seeker tribe is a bit of a daunting task. I had an idea for one a while back that never really manifested, and I can recall only one tribe that was actually decently populated with RPers and that was back in the more active hayday of the RPC. Most - from what I've seen, anyway - seem to play those who have moved away from their tribal life. Though, again, that's just what I've seen and I haven't really been keeping tabs on such things.
*Starts giving the very biased answer.* 

It's very good of you to ask these questions. Well first and foremost, when picking your tribe for your miqo'te, you should almost always pick Seeker. Why? Because they're awesome. Keepers of the Moon are hippie vampires who hate sunlight, thus they hide in the forest and have a stronger affinity for the night. Keepers are also known to be mean poachers, and the good Elezen of Gridania used to protect nature and the poor little critters from them, but have recently accepted them into the city. 

Seekers really like the sun, and the desert, and are very sexy and tan. Do you want to be sexy and tan? I would think so. We also have the hottest women. Case and point - 

Show Content

So if you want your miqo'te to be the most cool and awesome that he can be, make him a Seeker. (I'm just kidding, do what you want.)
Thank you very much for your extremely objective opinion =)

I think I am wrestling with the fact that I would rather go seeker, but I like the Keeper story better. The character was also originally mage in gridania as CNJ so I have the ring and the history there.

It's weird. Normally in games I HATE the desert and I love the forest. In this game it is the opposite. I love the Uldah area, I am a fan of the Limsa areas but I don't like Limsa (mostly due to navigating the city is annoying).

I guess if I could flesh out the "Left home to become adventurer cause Tia" beyond became a privateer it could contend with the Keeper idea I have.

---

I've read all the lore in those lore posts but I was still a bit hazy on what Keeper males do. I know they often leave but nothing seemed hard and fast. Or when they do stroll into town to breed how long do they stay? Would it be possible for one to stay for the pregnancy? If a Keeper Male was an architect or something might he do some repairs while in town? Do men hunt and come to town and sell or do they just donate it to the community?

When males become adults do they get booted from the community? Do the fathers roll back in and get them?

I was thinking that if I went Keeper male maybe he didn't necessarily agree with all that and traveled around assisting Keeper tribes. Staying as long as they would let him before moving on to the next one.
I don't think there's any hard strict rules when it comes to that in Keeper tribes. It's just tradition that the males travel. If they stop to breed, maybe they would stick around and help, maybe they wouldn't. It would depend on the keeper and his mate I would guess. I also see nothing wrong with him helping other tribes with his hunting skills. 

You could even do a similar thing with a Seeker, have him decide to leave the tribe but travels as a nomad and helps other tribes with hunting. Maybe he traveled up northward into the Shroud to Gridania and gained an interest in conjury while up there. Though one thing to keep in mind is that I think it's a bit taboo for Seekers and Keepers to intermingle and mate. This wouldn't apply much to the adventuring caste because they sort of set down the traditions of their culture to help the world. But I would think some Keeper tribes would be weary of a Seeker who wanted to try and help them. I could be wrong though.
(07-19-2017, 07:12 AM)Kellindell Wrote: [ -> ]I've read all the lore in those lore posts but I was still a bit hazy on what Keeper males do. I know they often leave but nothing seemed hard and fast. Or when they do stroll into town to breed how long do they stay? Would it be possible for one to stay for the pregnancy? If a Keeper Male was an architect or something might he do some repairs while in town? Do men hunt and come to town and sell or do they just donate it to the community?

When males become adults do they get booted from the community? Do the fathers roll back in and get them?

I was thinking that if I went Keeper male maybe he didn't necessarily agree with all that and traveled around assisting Keeper tribes. Staying as long as they would let him before moving on to the next one.

No one knows for certain, this is one of the least defined parts of miqo'te lore, meaning that there's a lot of room for interpretation. But I'd say that when boys become adults they are pushed out of the nest, yes; it seems to be the general idea of folks on the server. I also imagine since miqo'te women are very capable huntresses in lore, a donation from a male might be frowned upon unless courting, so selling would make sense.
(07-19-2017, 07:12 AM)Kellindell Wrote: [ -> ]I think I am wrestling with the fact that I would rather go seeker, but I like the Keeper story better. The character was also originally mage in gridania as CNJ so I have the ring and the history there.

I think it should also be pointed out that Seekers can and do live in the Shroud. (In fact, there are more Seeker NPCs in the city of Gridania than there are Keepers.) Keepers can also live in Limsa Lominsa or in Ul'dah. Keepers are just more common in the Shroud, while Seekers are more common around Limsa, Ul'dah, and Ala Mhigo. But there are NPCs of both clans in alternative cities and regions.

So if you'd prefer to have a Seeker Miqo'te from Gridania who is a conjurer or Hearer, that is certainly something that can be done. As well as having a Keeper who has wandered to Limsa Lominsa.


__________________________
(07-19-2017, 07:12 AM)Kellindell Wrote: [ -> ]I've read all the lore in those lore posts but I was still a bit hazy on what Keeper males do. I know they often leave but nothing seemed hard and fast. Or when they do stroll into town to breed how long do they stay? Would it be possible for one to stay for the pregnancy? If a Keeper Male was an architect or something might he do some repairs while in town? Do men hunt and come to town and sell or do they just donate it to the community? When males become adults do they get booted from the community? Do the fathers roll back in and get them?

If you've read everything in this post about racial lore then you've read everything we know from the lore about Keepers.

Muah Lihzeh Wrote:The men of the Keepers of the Moon live a wanderer's life, for they are at their best in small doses. Women and children keep the hearth, ply various trades, and accept game and visits from the menfolk. But King Poach denies women this gods-given rule over matters of family. He forces women to live with him, forbids them to see their sisters, mothers, aunts. Most unnaturally, they lie with him and him alone! So terrible are their crimes that all Keepers of the Moon feel the suspicion and fear cast their way.
Masha Mhakaracca Wrote:I grew up in a household as the third daughter of five. As you likely already know, we Keepers of the Moon are not raised with a father, so it was just my mother with us at home. Now, of course, I live on my own. After one of my older sisters moved to Ul'dah, I decided to follow her example and leave the Black Shroud.

Beyond this, it's up to the roleplayer or group to come up with their own headcanons about their particular Keeper families, because they can all be different! Lore covers what is most common or what is tradition. If you want to have a Keeper who stays longer or one who offers his services to the Keeper women of the family he visits (though it's likely unnecessary since Keeper women are self sufficient) than that's your character's backstory.

Hope this helps!
Thank you.

Those case studies are amazing.


With the seeker tribes are they also settled in one geographical place as a whole? or could there be a group of Bear tribe in one place with a Nunh (lets say in the Uldah region) and then you could find a tribe of them somewhere else, maybe in the Gridanian region.

I know there are wanderers, adventurers, traders etc... but one thing I was not sure about is whether or not the same tribe can be represented by two separate populations with two separate Nunhs in two separate places.

Versus there is one central location for each tribe with a single Nunh and anyone else of that tribe located somewhere else is a wanderer/outlier from the tribe to some extent.

I wonder what that bit about Male Keepers being "at their best in small doses" means lol.


Also as far as the two central gods go, is there any more info on the deities other than the bits in character creation? I would probably go with Oschon anyway but I was just curious.
The Seekers revere usually Azeyma, while Keepers tend to worship Menphina. It doesn't mean that it's systematically the case and that all of them do so or shy away from other deities, quite the contrary. Those are just the most common faiths found in both traditional societies.

Keepers also believe that vivid facial paints for hunt call on the favours of Menphina, giving their bearers lunar powers.
(07-19-2017, 11:58 AM)Kellindell Wrote: [ -> ]I know there are wanderers, adventurers, traders etc... but one thing I was not sure about is whether or not the same tribe can be represented by two separate populations with two separate Nunhs in two separate places. Versus there is one central location for each tribe with a single Nunh and anyone else of that tribe located somewhere else is a wanderer/outlier from the tribe to some extent.

That can happen yes, and according to Fernehalwes it's far more common than Tia who leave their tribe behind to form a new one entirely, as those almost always die out.

Fernehalwes Wrote:There are tia within the 26 existing tribes who, instead of defeating an existing nunh, prove their worth to the tribe by extending its hunting grounds. These tia will venture out into the world and claim territory of their own (by either finding somewhere unoccupied, or taking an area by force from another tribe). If they can maintain it for an extended period of time, then they become the nunh of that area, while still remaining a member of their original tribe.

This actually happens quite often. And is far more accepted than merely leaving the tribe to make one's own (which, ultimately makes that person an outcast).

So it's theoretically possible to have the U tribe that we see in game, lead by their nunh U'odh, but then in Gyr Abania have another sect of the U tribe lead by a female huntress, where another U nunh resides.


__________________________
(07-19-2017, 11:58 AM)Kellindell Wrote: [ -> ]Also as far as the two central gods go, is there any more info on the deities other than the bits in character creation? I would probably go with Oschon anyway but I was just curious.

I've made posts on Menphina and Azeyma, but I've yet to do one for Oschon.
You are the literal best.
Note- I have not even got to HW yet let alone SB, so please no major spoilers even if it means not answers my question fully.

Ok I play the game with one RL friend and agreed our stories would intertwine. Our original story was that we were both from Ala Mhigo (before we even knew about stormblood).

So how does being a Sun Seeker work in Ala Mhigo? Did they have tribes there or were all the Ala Mhigan SoS ones who traveled out from their tribes?

If you were displaced because of the Ala Mhigo fall/take over and started wandering because of that would that make sense? I've been told there were native SoS in Ala Mhigo, just not sure exactly what their situation was. Or if any of the existing SoS NPCs in the game are people who once resided there.

Also just to verify, it was 20 years before ARR correct? How long before SB did Ala Mhigo fall?


Im thinking I could maybe just stick with my original story (didn't realize SoS were in Ala Mhigo was well) which was native Ala Mhigan displaced waiting to take back Ala Mhigo.


That being said, with the advent of stormblood is that story currently being over used? Will that story no longer be fun once I play through SB? or will it get better?


If I have 20+ years to work with I can explain a whole series of things my character did including stopping in Gridania to lean Conjurey if I decided to RP that as my main class.

And if I decide I want to go with the tribal stuff I can RP that out as a live story, maybe with some other SoS PCs.
(07-19-2017, 07:12 AM)Kellindell Wrote: [ -> ]I think I am wrestling with the fact that I would rather go seeker, but I like the Keeper story better. The character was also originally mage in gridania as CNJ so I have the ring and the history there.

It's worth noting too that it's 100% okay to play a Miqote without a tribal/clan affiliation aka 'city cat'. I RPed a Miqote once upon a time and found their lore to be a bit too character defining for my tastes.
Yes, anything but au ra have been confirmed to live in Gyr Abania.

Ala Mhigans have conjurers. Shamans even. So you don't even need to go to the Conjurer's guild to learn it.

I wouldn't heed attention to people's opinions. If you want to roleplay an Ala Mhigan? Go for it! Just roll with whatever you think you will enjoy.

However I'm going to point one thing out, if you're going to roleplay, people will discuss the SB events sooner or later IC. So you may want to keep an eye out that you aren't going to stab yourself in the foot, because you may end up having a very limited interaction with people. o/
Pages: 1 2