Hydaelyn Role-Players

Full Version: Foggy Memory Syndrome
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So, in the starting quests it seems like everyone can't remember what exactly happened during the fall of Dalamud.  Only that the "Warriors of Light" as they call them saved the world.  But they can't remember who they are.

For those of us who RP'd in 1.x and those that skipped.  How is this going to effect RP?  Are those that stayed behind going to be forced to IC'ly forget everything related to those who skipped?  That's a lot of interaction lost.
Perhaps people that had a stronger bond (friends, family, etc) would remember the time jumpers. Like, JJ's son, Alex, clearly ain't gonna forget about JJ. He just doesn't know what the heck happened to him.
I think we should wait and see. It may turn out that once we get our 1.0 characters back that NPCs will suddenly remember them on meeting them again. Alternatively, it may turn out that the Echo (new PCs do in fact get it as well) clears it up.

Besides, as it turns out, the Grand Company leaders were in fact all sent forward, they just apparently reappeared sooner than the rest. They didn't have any trouble resuming their old roles.
Currently my guild has it set up where they think the people who were sent forward in time are dead or they MIGHT have been sent forward in time but they just can't remember if they were or not. We're assuming that the memory of what happened that day is hazy, but no other memories were changed.

A friend of mine's entire character is based off of her being at the battle but not being sent forward for whatever reason, she says she's just making it so her character's memory of what happened to everyone there is fuzzy and she can't confirm whether or not her friends are dead or one of the Warriors of Light.

That's really the only change we've had to make so far, but it could change more as the story reveals itself.
(06-15-2013, 08:43 PM)ArmachiA Wrote: [ -> ]Currently my guild has it set up where they think the people who were sent forward in time are dead or they MIGHT have been sent forward in time but they just can't remember if they were or not. We're assuming that the memory of what happened that day is hazy, but no other memories were changed.

A friend of mine's entire character is based off of her being at the battle but not being sent forward for whatever reason, she says she's just making it so her character's memory of what happened to everyone there is fuzzy and she can't confirm whether or not her friends are dead or one of the Warriors of Light.

That's really the only change we've had to make so far, but it could change more as the story reveals itself.

I had the impression that people assume that those who were "lost to us" died and were named Warriors of Light for that reason/their sacrifice. But then there's the whole fuzzy memory thing, so based on what they're currently giving us, I think that's a great way to RP it.
My character was sent forward in-time during the war. He'll be in a surprise when people forgot who he was. I'm still wondering how the hell do they have FMS when a giant dragon razed the lands dust. That's not something you can forget!
(06-15-2013, 08:55 PM)Melle Wrote: [ -> ]
(06-15-2013, 08:43 PM)ArmachiA Wrote: [ -> ]Currently my guild has it set up where they think the people who were sent forward in time are dead or they MIGHT have been sent forward in time but they just can't remember if they were or not. We're assuming that the memory of what happened that day is hazy, but no other memories were changed.

A friend of mine's entire character is based off of her being at the battle but not being sent forward for whatever reason, she says she's just making it so her character's memory of what happened to everyone there is fuzzy and she can't confirm whether or not her friends are dead or one of the Warriors of Light.

That's really the only change we've had to make so far, but it could change more as the story reveals itself.

I had the impression that people assume that those who were "lost to us" died and were named Warriors of Light for that reason/their sacrifice. But then there's the whole fuzzy memory thing, so based on what they're currently giving us, I think that's a great way to RP it.
Exactly. There's no reason for anyone left behind to have any inkling that those who are missing were sent through time, until they start showing up again. Obviously the GC leaders have some idea since it happened to them, but there are very specific reasons for Kan-E confiding this; the player character being touched by the Mother Crystal, and then doing some stuff important enough to be made an envoy between cities. It's certainly not something I've seen any other NPC hinting at any knowledge of, and I've been looking for all the NPC dialogue I can.

That said, the only way I can think of for someone to have been at the battle but survived without being thrown forward is for them to have fled and gotten out of range of both Louisoix's spell and Bahamut's attack. That's more or less what happened with Gaius Van Baelsar, I think, though he didn't flee so much as leave since he knew there was no point staying.

(06-15-2013, 09:12 PM)TwilightSea Wrote: [ -> ]My character was sent forward in-time during the war. He'll be in a surprise when people forgot who he was. I'm still wondering how the hell do they have FMS when a giant dragon razed the lands dust. That's not something you can forget!
That wasn't forgotten. The only, only thing that was forgotten was the identities of those who were sent forward.
I was wondering about this too. Seems like an odd thing to forget. I wonder what purpose this will serve in the story. Maybe it's a means to help slow new players into the lore then trying to dump everything on them at once. It could also be to prevent all the NPCs assuming that everyone in that battle died so it's less shocking when they return? I wonder if the crystal is somehow responsible. I'm still trying to brush up my lore, so I could be way off. I'm not playing much of the beta since I don't want to ruin the story, but that kinda makes figuring out the lore a little hard.

I think I'm gonna play it safe with my current plans since in my character's story her life was only affected by the destruction that was caused. I don't know if you can forget something like your house being destroyed along with the people in it when you would still have the rubble days after the event (unless there is more to this story and the whole world was recreated afterwards and no on remembers) In any event, the battle is only something she would have heard about. I find it hard to believe that everyone would have amnesia. If someone they knew died, would that mean they wouldn't know that? Is everyone just missing?
Not sure about family members forgetting the identities of the ones they lost, but like Rhostel said, identities seem to be the only thing people forgot with regard to the Calamity. The destruction was very real, and at the least people seem to remember that Dalamud fell. (I think I remember an NPC mentioning it. I think. I'll search for that again.)
Hrm. This is where it gets tricky. You see, the way the game frames it, all PCs, old and new, are supposed to be from 'somewhere else'. They're seeking their fortune in Eorzea, but are not from there. Where they are from is left intentionally unexplained, which I think is a sort of callback to the original Final Fantasy's Warriors of Light.

Because of that, the Warriors of Light didn't leave any family behind in Eorzea, going strictly by lore. Of course, that's completely garbage for roleplay, and we're left with which problem has no canonical solution. Could there be bonds strong enough to thwart the memory loss entirely? I don't know, and I don't think the game will give an answer.

In any case, as I said, it's only the identity that's forgotten. Names falter on tongues and faces cannot be pictured, but deeds, emotions and objects connected to those who vanished linger in the memories of those left behind. This is made quite clear. If you left behind family, they'd remember you, they just wouldn't be able to give you a proper memorial.
I really, really hope this in not an excuse to conveniently wipe all the story progresses from 1.0, because nobody remembers you anymore.

There are a lot of unfinished arcs from the guild quests!
I think it'd be pretty awesome if it WAS a case of those who stayed behind will not recognize/remember those who time-skipped. Sure, a lot of interactions will be lost (but only on one side?) but that offers some fun RP opportunities and a chance to re-forge bonds. Personally I think the best part of RP is establishing and building relationships, not existing in ones that are just /there/.

My interpretation thus far is that they can't specifically say who was there and lost, and won't recognize us when we do come back (maybe just a deja vu feeling). I'm looking forward to how it plays out.
(06-15-2013, 09:55 PM)Rhostel Wrote: [ -> ]Hrm. This is where it gets tricky. You see, the way the game frames it, all PCs, old and new, are supposed to be from 'somewhere else'. They're seeking their fortune in Eorzea, but are not from there. Where they are from is left intentionally unexplained, which I think is a sort of callback to the original Final Fantasy's Warriors of Light.

Because of that, the Warriors of Light didn't leave any family behind in Eorzea, going strictly by lore. Of course, that's completely garbage for roleplay, and we're left with which problem has no canonical solution. Could there be bonds strong enough to thwart the memory loss entirely? I don't know, and I don't think the game will give an answer.

So all the adventurers we play are supposed to be immigrants? Do you think they are implying that our PCs are somehow special and can only come from outside of Eorzea? I'm not really sure what purpose it would serve to set it up like that unless there's a reason or it's just for flavor. In any event, yeah, I don't see many people roleplaying with that background. Seems kinda strange.
It's really just flavour, to have a ready-made one-size-fits-all background for player characters when it just has to be addressed for narrative reasons. Except, of course, it really doesn't fit all.

Basically, ignore it. If you want to use it, use it because it's what you wanted to do anyway. If it's not, just pretend it doesn't exist. It's just not helpful when looking for lore.
So, what is the scenario here? We got a damn powerfull Space/Time-Spell probably from Althyk powered through Louisioux and all the chaos in the flow of Aether which got even worse on Bahamuth's rampage.

We have seen it in lots of games, movies and tv - Timetravel can fuck up pretty much everything and cause paradoxes. The disruption of the Aether also started to affect the people more and more.

For RP I'd probably handle it like this:
Relatives and close friends will not forget the existence of someone who timewarped. They know that he or she is gone and most likely dead. The effects from the timespell/aether could now cause them to forget the appearance and the name of said person. But everyone should decide for themselves how far that goes.

As soon as the person is back and comes into contact with any relative or friend, the effect could be lifted instantly or over time. Time heals itself Wink

The circumstances are leaving the door wide open for pretty much any desired effect.
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