Hydaelyn Role-Players

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For those of you playing in Valefor, what city are y'all starting in?
Most of us are in Gridania or Uldah, but I don't think it really matters.  Just whisper me when you get in and I'll make sure to send you an LS invite.
Kira patrolling!! (again, sorry for sketchyness ><)

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In answer to the question: P'sure Liadan is off mucking around in her flowers or some such.  That or trying to figure out her alchemy studies.
I rolled Fluffer Mckitty (joke name) in Ul'dah. Going through cutscenes now.
OMG! Jean, you are exquisite! If I may, I'm going to add that to her wiki page!
(08-25-2013, 04:00 PM)Firae Wrote: [ -> ]Weeks? These issues didn't rear their ugly head untill P4 ,and Early access. All the other beta phases were extremely smooth. So as stated officially it's because there are far more people then expected >.<. Which on it's own isn't much of a excuse,but considering they didn't expect this game to sudden;y be so popular I'd say it still holds water. Second off i never said it wasn't bad. Trust me it's bad,but i wouldn't abandon it yet.

Actually, they said errors like 3102 and 90k have been around since p1, but they were only hitting a few people at the time.

I'm not abandoning anything. I'm expressing disappointment in Squeenix's poor handling of their MMO's release.
I know this sort of thing happens, and I know that due to the massive load on Square's servers and the enlarged population on the NA/EU servers that things mess up.

But at this point I'm just about ready to give up on trying to play today. It's been 3 hours with "server is full" and nothing giving me any indication as to when I'll be able to actually play.

And the updates are rather ambiguous in their wording with the whole "restricting log-ins" bit. One could easily interpret that to mean they're actively putting a cap on just how many people can play at a time, which would be terrible. I highly doubt that's what they're doing but it's honestly starting to feel that way... Frustrated

I had one of my friends pre-order the game and with work and the nearly constant emergency maintenance sessions he's been able to play for maybe an hour since Early Access started, and I know there are others in the same situation as him.
And Penelope practicing her magical arts!

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(08-25-2013, 09:20 PM)CassandraJean Wrote: [ -> ]And Penelope practicing her magical arts!

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Woah, that's got some impressive character to it!

Kupos! Moogle
(08-25-2013, 09:16 PM)Waffle Slayer Wrote: [ -> ]I know this sort of thing happens, and I know that due to the massive load on Square's servers and the enlarged population on the NA/EU servers that things mess up.

But at this point I'm just about ready to give up on trying to play today. It's been 3 hours with "server is full" and nothing giving me any indication as to when I'll be able to actually play.

And the updates are rather ambiguous in their wording with the whole "restricting log-ins" bit. One could easily interpret that to mean they're actively putting a cap on just how many people can play at a time, which would be terrible. I highly doubt that's what they're doing but it's honestly starting to feel that way... Frustrated

I had one of my friends pre-order the game and with work and the nearly constant emergency maintenance sessions he's been able to play for maybe an hour since Early Access started, and I know there are others in the same situation as him.

I would guess that their restrictions are to see how stable their fixes are before opening it up to the full brunt of things. 

After all, we seen a few quick emergency patches go into affect already, and they all eventually broke down again, so they are probably going a bit slower this time around (this is all conjecture on my part though).
(08-25-2013, 09:16 PM)Waffle Slayer Wrote: [ -> ]And the updates are rather ambiguous in their wording with the whole "restricting log-ins" bit. One could easily interpret that to mean they're actively putting a cap on just how many people can play at a time, which would be terrible. I highly doubt that's what they're doing but it's honestly starting to feel that way... Frustrated
That's pretty much what it is, the way i've seen population caps work in other MMO's is if you have a character created on that server then you have reserved space, there may be a queue but you will ALWAYS get in.

this isn't like that, we have characters on these servers but they are refusing to let us in. from what i see, when there is low server load, people can make a toon and join and play and have fun etc etc..

they are going about this all wrong, they need to restrict character creation ONLY and let the people who already have characters on their servers play. if they did that then i don't think the majority of us would have an issue.

what annoys me the most is that we pre-ordered to get early access and all we got was a glorified beta test.
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It is a good thing I had a lot of pent up rage, makes it that much easier to bully people on Dead or Alive 5.
(08-25-2013, 09:16 PM)Waffle Slayer Wrote: [ -> ]And the updates are rather ambiguous in their wording with the whole "restricting log-ins" bit. One could easily interpret that to mean they're actively putting a cap on just how many people can play at a time, which would be terrible. I highly doubt that's what they're doing but it's honestly starting to feel that way... Frustrated
Honestly that's exactly what they are doing, they are limiting the number of people on the servers (From my understanding it's a very low population cap at the moment.) so we all don't go rushing in and click on things at the same time and ultimately breaking what they had just worked so hard to fix. If happened twice yesterday with the duty finder and instance servers, we broke them, they fixed them, once the servers were back up we broke them again in a matter of minutes just from the amount of people trying to access them at the same time.
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